KDE and SDL2: some problem with syntax analyser
Kevin Funk
kfunk at kde.org
Wed Nov 21 10:55:17 GMT 2018
On Wednesday, 21 November 2018 08:37:58 CET Luca Provenzani wrote:
> Hi all,
>
> first of all it is right to say that I'm newbie on kdevelop, C++ and
> SDL. Than the question:
>
> I begin to setting up a new project with SDL2 and all is ok, I can
> compile, execute and so on. But there is an annoying thing: the language
> support doesn't work well. It highlights a lot of error and doesn't
> suggest properly, not recognising some SDL function or struct.
Hey Luca,
so as I take it the SDL2 headers are properly found and you can "jump into"
(i.e. Ctrl+Click on "#include <SDL2/SDL.h>") them, right?
> The strange thing is that some function like
> "SDL_CreateTextureFromSurface" is recognized other not, like
> "SDL_LoadBMP" or struct like "SDL_Texture".
In your case it looks like none of the function mentioned could be found
(they're not colored in blue, like e.g. "SDL_GetError()").
In case only some functions are not detected, then the problems is likely that
their declaration is could not be parsed properly. Could you jump into SDL.h
or SDL_surface.h and check whether SDL_LoadBMP/SDL_LoadBMP_RW could not be
parsed properly?
To me it looks like all the structs like SDL_Texture/SDL_Surface cannot be
parsed and thus cause follow up errors everywhere.
Regards,
Kevin
> I attach a screenshot showing that.
>
> In the included file SDL_Renderer.h I see:/
> /
>
> //**/
> / * \brief An efficient driver-specific representation of pixel data/
> / *//
> /struct SDL_Texture;/
> /typedef struct SDL_Texture SDL_Texture;/
>
> without an explicit definition of the struct..
>
> Do some one know how to fix this behaviour?
>
> Thanks
>
> Best Regards
>
> Luca
--
Kevin Funk | kfunk at kde.org | http://kfunk.org
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