Unable to debug in MAC

Gmail jc.fernandez.navarro at gmail.com
Fri Jan 25 09:17:05 GMT 2013


Hi Niko,

Yes I realized that too, I modified the cmake file and re-compiled gdb, then when I re-started kdvelop 
the gdb plugin was present, however, it does not work. Apparently, osx does not allow it to call fork() from a forked process without using exec() :

http://objectivistc.tumblr.com/post/16187948939/you-must-exec-a-core-foundation-fork-safety-tale

I do not see a quick solution for this that does not involved digging into the source code, I guess that is 
the reason gdb is not enabled for MAC and Windows

Jose


On 24/01/2013, at 20:08, Niko Sams <niko.sams at gmail.com> wrote:

> Hi,
> 
> the kdevelop gdb plugin is not compiled on mac.
> I don't know the exact reason - maybe this is even outdated and could
> be enabled again.
> (check the cmake file)
> 
> as I don't have a mac where I could try this out I can't do anything
> else about it.
> 
> But we accept patches :D
> 
> Niko
> 
> On Wed, Jan 23, 2013 at 7:51 PM, Jose <jc.fernandez.navarro at gmail.com> wrote:
>> Hello,
>> 
>> I have recently been "forced" to move to MAC at work after years of using
>> Ubuntu and Kdevelop.
>> 
>> I managed to install Kdevelop on my MAC (mountain lion) using macports.
>> 
>> However, I am missing the debugging functionality. Simply. the "Configure
>> Launches" menu
>> does not contain any "debug" sug-menus when I chose any of the projects.
>> 
>> I believe there is maybe a compilation flag to unable the debug and that was
>> turned off
>> by the port, probably due to the lack of any package or in purpose.
>> 
>> Have anybody experienced the same issue? Have I perhaps missed
>> any step?
>> 
>> Any help would be much appreciated since I use the debugger a lot.
>> 
>> Thanks in advance
>> 
>> //Jose
>> 
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>> 




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