Unable to debug in MAC
jc.fernandez.navarro at gmail.com
Fri Jan 25 09:17:05 GMT 2013
Yes I realized that too, I modified the cmake file and re-compiled gdb, then when I re-started kdvelop
the gdb plugin was present, however, it does not work. Apparently, osx does not allow it to call fork() from a forked process without using exec() :
I do not see a quick solution for this that does not involved digging into the source code, I guess that is
the reason gdb is not enabled for MAC and Windows
On 24/01/2013, at 20:08, Niko Sams <niko.sams at gmail.com> wrote:
> the kdevelop gdb plugin is not compiled on mac.
> I don't know the exact reason - maybe this is even outdated and could
> be enabled again.
> (check the cmake file)
> as I don't have a mac where I could try this out I can't do anything
> else about it.
> But we accept patches :D
> On Wed, Jan 23, 2013 at 7:51 PM, Jose <jc.fernandez.navarro at gmail.com> wrote:
>> I have recently been "forced" to move to MAC at work after years of using
>> Ubuntu and Kdevelop.
>> I managed to install Kdevelop on my MAC (mountain lion) using macports.
>> However, I am missing the debugging functionality. Simply. the "Configure
>> Launches" menu
>> does not contain any "debug" sug-menus when I chose any of the projects.
>> I believe there is maybe a compilation flag to unable the debug and that was
>> turned off
>> by the port, probably due to the lack of any package or in purpose.
>> Have anybody experienced the same issue? Have I perhaps missed
>> any step?
>> Any help would be much appreciated since I use the debugger a lot.
>> Thanks in advance
>> KDevelop mailing list
>> KDevelop at kde.org
More information about the KDevelop