Migrating from KDev2 to KDev3

David Ohlemacher ohlemacher at bbn.com
Thu Mar 25 14:01:13 GMT 2004


Hi,

It took me a while to find the automake manager as well.  It is not 
available from the menues (strange).   There is a small icon on one of 
the tabs that, when hovered over with the mouse, will tell you it is the 
manager.   I am using 3.0.0.b2.

Hope that helps,
-d


Tarjei Knapstad wrote:

>Hi,
>
>Yesterday I installed a new box with Fedora Core 1 and all the updates,
>as well as KDE 3.2.1 with KDevelop 3.0.2.
>
>We've been developing a Qt based project with Kdevelop 2 up until now
>(autoconf/automake based), but I guess it's time to move on :) I
>stumbled across a few problems however when trying to migrate the
>project:
>
>0. First off, is there any howto/faq/doc (in addition to what's found in
>the manual) for migrating projects from KDevelop 2 to 3?
>
>1. From the documentation I read that converting a project is easy as
>pie - just open a KDevelop 2 project file and off you go. That kind of
>worked, but the Automake manager is missing, together with all the menu
>options for running automake, configure and so on. Also the "Project
>options" dialog is missing all the "usual" stuff I get when creating a
>new autoconf/automake based project. Am I missing something, or is this
>broken?
>  
>

>2. I "fixed" the above by just using the "Import existing project",
>pointing it to a fresh CVS checkout of my project dir, and selecting
>"Generic C++ Application (Automake based)". Things work better now, but
>there's one problem with .ui files. In Kdevelop2 the generated header
>and implementation files from a .ui file ended up in the same directory
>as the rest of the sources, so I've used 
>
>   #include "GeneratedFromUIHeader.h"
>
>in all my code. Now however, these generated headers end up in the
>target compilation directory (debug for the time being), so I end up
>with missing include files. I could just add the build directories to my
>include path of course, but is there a better way?
>
>
>Hope someone can give me some tips on how I can most successfully "port"
>my project!
>
>Thanks in advance,
>--
>Tarjei
>
>
>-
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>  
>

-- 
David Ohlemacher
BBN Technologies
127 John Clarke Rd.
Middletown, RI 02878
Phone: (401)848-3542, Fax:(401)849-8611
ohlemacher at bbn dot com



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