Questions about QT Designer
Jacek Wojdel
wojdel at chrysler.kbs.twi.tudelft.nl
Thu Jan 24 10:45:27 GMT 2002
On Wednesday 23 January 2002 21:07, you wrote:
> Anyone have any hints? If I need to add a custom widget, what stuff do
> I need to put where to make it work? Has anyone created other custom
> widgets?
First of all you'll have your QMovingMapWithSpritesWhatever class that should
inherit from QCanvas. You may start implementing it right away or (beter)
make a design of it: what slots will it have, what signals will it emit, what
properties will there be (for prop() and setProp() methods) and in what files
will it reside. As soon as you know all the things about your class, just
fill it in the Qt Designer's "Edit Custom Widgets" dialog. From this point on
you can use your class as if it was a native widget (except thet there will
be no real preview of it); connect signals from/to other widgets, set it's
properties for the initial state etc.
This works for me very well in QtDesingner 1.1.
Good luck,
Jacek
BTW. Make a nice pixmap for your widget, otherwise after you have three or
more custom ones, you'll spend a lot of time hovering over the "Q" buttons
with different colors just to get the tooltip saying which class it is.
--
+-------------------------------------+
|from: J.C.Wojdel |
| J.C.Wojdel at cs.tudelft.nl |
+-------------------------------------+
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