kdev development

Bob Andries bob.andries at gmail.com
Fri Feb 24 15:11:42 UTC 2012


Thank you!

I guess you will notice when I have too much time on my hands or something
really bugs me :)

Bob

On 24 February 2012 13:41, Milian Wolff <mail at milianw.de> wrote:

> On Friday 24 February 2012 09:02:54 Bob Andries wrote:
> > Hi Milian,
>
> Hey Bob!
>
> I've CC'ed out devel mailing list. Please answer to that place, so others
> can
> chime in :)
>
> > I really like KDevelop and I would like to help out a bit. Do you think
> it
> > would make sense for me to join in? My interests are in well performing
> and
> > clean code. C++ obviously.
> > If so, what would be the best way to get started in this project? Is
> there
> > some developer documentation? Or are there any code paths that are
> > particularly interesting to read and step through?
>
> Personally, I always answer such questions the same way: Find something in
> KDevelop that bugs you and fix it / improve it. If we'd give you something
> to
> work on that is not very interesting, you'd lose interest eventually.
> Better
> pick something you are personally attached to.
>
> If you found something in KDevelop and wonder where that is in code, write
> us
> a mail and explain what you want to do. We can help then.
>
> > Anyway: I do not have a ton of time to spare, it would probably be 2
> hours
> > a week on average, depending on how interesting the issues are that I
> might
> > work on. If you think that because of that it's not worth the trouble, I
> > will understand.
>
> See above :) Make sure you feel that it's worth the trouble. It should be
> fun
> to work on it after all. One note about the 2h/week: It might be an issue
> in
> the beginning, where you are going to "waste" some time understanding the
> code
> base. But sooner or later you should be able to do nice changes in such a
> short time quite efficiently.
>
> > One extra note: I have never contributed to an open source project on a
> > regular basis. Once submitted (mailed in fact) a tiny patch for glfw, and
> > maybe some similar small things for other projects.
>
> Cool, just the better :) Once you have a patch, please post it on
> reviewboard
> [1] and we'll give you some feedback. You can of course always ask us per
> mail/irc (#kdevelop on freenode) if you need help.
>
> bye
> --
> Milian Wolff
> mail at milianw.de
> http://milianw.de
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