Script Launcher

Andreas Pakulat apaku at gmx.de
Sun Jul 26 21:29:21 UTC 2009


On 26.07.09 20:39:50, Niko Sams wrote:
> On Sun, Jul 26, 2009 at 20:31, Andreas Pakulat<apaku at gmx.de> wrote:
> > On 26.07.09 19:04:24, Niko Sams wrote:
> >> Hi,
> >>
> >> I want to continue on the xdebug plugin and need a script launcher for that.
> >> As Andreas wrote[1] some time ago I'd create a new plugin "ExecuteScript"
> >> - a copy of the execute plugin - and add an interpreter setting there.
> >> But this would copy a lot of code.
> >>
> >> And is a new plugin needed at all?
> >> The execute plugin is already capable of launching scripts - if you enter
> >> the interpreter as executable and the script path as argument.
> >
> > I'd rather see the common code moved up into a library if there's really
> > soo much to share.
> Where should I move the ProjectItemLineEdit? kdevplatformproject?

Yes.
 
> > Also you don't want gdb debugger for the debug mode of such
> > scripts, same for the valgrind stuff. Also you want arguments for the
> > script as well as the interpreter.
> ok, I'll do it that way then.
> 
> where should I put this plugin?
> kdevplatform/plugins/executescript?

KDevelop or playground IMHO as its not something thats useful for all
platform-using IDE's. We probably should move the execute plugin to
kdevelop as thats also not useful for all platform-using IDE's.

Andreas

-- 
Chess tonight.




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