System requirements
Evert Vorster
evorster at gmail.com
Thu Mar 7 05:27:10 GMT 2019
Hey there!
Kdenlive will work with pretty ancient hardware, and there are many
features in kdenlive especially to make editing video on older hardware a
reasonable experience.
However....
If money is no object, and you want a system that edits 4K footage smoothly:
1. Get as many CPU cores as possible, kdenlive will use them all. Look at
server motherboards that take multiple CPU.
2. If you don't mind the quality/size tradeoff, recent nVidia cards will do
hardware HEVC encodes, and is blazingly fast. (GTX 960 and up)
3. Get loads of RAM, I would not use less than 32GB for a new workstation.
4. If you can afford them, SSD storage, if not SSHD storage does also make
the experience a lot more smooth.
On my modest home system I can edit HD footage without proxies. (8 core i7,
24GB Ram, Two HD in raid 0 config, nVidia GTX 1060)
If you don't feel like building one, ask Dell:
https://www.dell.com/ng/business/p/precision-t7810-workstation/pd
Good luck
Evert Vorster
Awesome Chapters Tours
http://www.awesomechapters.com
Tel: +264 (0) 811477690
On Thu, 7 Mar 2019 at 02:25, Jacob Kauffmann <jacob at nerdonthestreet.com>
wrote:
> Hi,
>
> Just another user here, I wanted to chime in that the Ryzen Chris
> mentioned would be great for rendering because it has a lot of cores, and
> MLT/Kdenlive usually takes advantage of multithreading fairly well while
> rendering. My 8-core Ryzen is definitely faster at rendering in Kdenlive
> than my 4-core i7 at a higher clock speed.
>
> I wouldn't go with a Quadro or FirePro. Unfortunately/fortunately, most
> open-source apps work best with consumer-level graphics cards
> (GeForce/Radeon). My understanding is that the developers are more likely
> to have these cards and their APIs are more likely to be open.
> Workstation-class cards will still work, but it will just end up being
> slower without the optimized drivers/API.
>
> At any rate, Kdenlive (and any other MLT-based editor) doesn't utilize GPU
> processing nearly as much as, say, DaVinci Resolve, so even though you
> might have a slightly better experience with higher-end graphics, you won't
> see dramatic improvements in rendering times or effect previewing. CPU is
> much more important right now.
>
> I'd love to be corrected by devs if I'm wrong on any of this.
>
> - Jacob Kauffmann
>
> On Wed, Mar 6, 2019, at 2:40 PM, Jogchum Reitsma wrote:
>
> Hi,
>
> I don't know the minimum requirements, but I have good experiences with
> this combination:
>
>
> - MSI GeForce GTX 1050 TI GAMING X 4G - Graphics
>
>
> - AMD Ryzen Threadripper 1920X - Processor
> - ASRock X399 TAICHI - Motherboard
>
> It should be sufficient to render 4k video in reasonable time, but I
> didn't render 4k so far, so I can't review on that.
>
> While I assemble my hardware mostly myself, in this case I had the
> supplier install the processor on the motherboard; with the many contacts
> the processor has it's a bit risky.
>
> regards, Jogchum
>
>
> Op 06-03-19 om 19:50 schreef CCE:
>
> Hi,
>
> I am just in the process of choosing a new bare-bones PC to replace my 9
> year old system. Does Kdenlive have any up to date published system
> requirements?
>
> I know some NLEs recommend particular GPUs like Quadro or require
> technologies like Open GL. Does Kdenlive recommend or require anything like
> this?
>
> Are there any technologies that have known problems with Kdenlive (on
> Linux, Ubuntu Studio) thatxI shoukd avoid? I quite like the look and price
> of AMD Ryzen 7 1700. How does this perform with Kdenlive?
>
> Any guidance appreciated.
>
> Thanks
>
> Chris
>
>
>
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