[Kdenlive-devel] movit in kdenlive build script
Steinar H. Gunderson
sgunderson at bigfoot.com
Sat Mar 15 15:18:10 UTC 2014
On Sat, Mar 15, 2014 at 06:26:25AM -0700, Brian Matherly wrote:
> My opinion would be that SDL support should *not* be removed.
Hi! First of all, I'm grateful that you phrase this as “exciting stuff”,
because I'm excited, too. :-)
> My laptop has an i5 with the Intel graphics. I can't use OpenGL with
> Shotcut because it requires OpenGl 2.2 and the chipset in my laptop only
> supports 2.1. I personally expect that there will be plenty of people in
> the world who are happily editing SD content on an older machine who will
> no longer be able to use KDENLIVE when they upgrade.
There's no such thing as OpenGL 2.2; there's 2.1 and there's 3.0. Movit's
OpenGL requirements are phrased in terms of extension support; OpenGL 3.0
contains all the features that are needed, but in almost any OpenGL 2.1
implementation will do (the extra extensions required over 2.1 are very
What kind of chipset is this? As far as I can see, every Intel chipset since
4th generation should have the required extensions. That's 2006, so you're
talking eight years ago. My main Movit developer laptop has 5th generation,
and it's starting to get so old that it's hard to find spare parts if
anything should break down.
> It seems premature to me.
I think this is an interesting question; when would be late enough? Should
really the needs of ten year old hardware dictate what feature the rest of
the world can do? As much as people in the FOSS world seems to love the
checkbox approach, unfortunately Kdenlive is not in a situation where there's
manpower to do both, as far as I can see (and if so, maybe that manpower is
better spent elsewhere?).
There are two different questions in play here, by the way; requiring support
for the OpenGL monitor (requires only OpenGL 1.1, I think?), and requiring
Movit support. Maybe one could get to the point where one would go for #1 but
not #2, but the answer to “is it worth it” is currently a resounding “maybe”
as far as I can see. :-)
/* Steinar */
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