[Kdenlive-devel] movit in kdenlive build script
Brian Matherly
pez4brian at yahoo.com
Sat Mar 15 13:26:25 UTC 2014
My opinion would be that SDL support should *not* be removed.
My laptop has an i5 with the Intel graphics. I can't use OpenGL with Shotcut because it requires OpenGl 2.2 and the chipset in my laptop only supports 2.1. I personally expect that there will be plenty of people in the world who are happily editing SD content on an older machine who will no longer be able to use KDENLIVE when they upgrade.
It seems premature to me.
I would love to hear a report on the state of movit in Kdenlive. Why is this list so quiet when there is exciting stuff going on?
~Brian
________________________________
From: Ed Rogalsky <ed.rogalsky at gmail.com>
To: Brian Matherly <pez4brian at yahoo.com>; mlt-devel <mlt-devel at lists.sourceforge.net>; kdenlive developers <kdenlive-devel at lists.sourceforge.net>
Sent: Saturday, March 15, 2014 7:58 AM
Subject: Re: movit in kdenlive build script
Ok,
I see.
>> Personally, I won't be too motivated to do it until I hear that the movit integration is mostly complete and stable.
>> I suppose that for a while movit should be disabled by default.
I don't know how stable it is but Steinar merged his code into kdenlive/master and dropped support for SDL what
makes current HEAD unusable who use the build script. It compiles but on starting movit is not found and kdenlive exits. Perhaps I should
write to Steinar but it seems that he wants to do it "stable" asap.
regards
eddrog
>> Hi Ed.
>>
>> Personally, I won't be too motivated to do it until I hear that the movit integration is mostly complete and stable.
>>
>> But I would accept a patch any time. It shouldn't be too hard. One could use the shotcut script as an example - and it would mostly be a copy/paste exercise:
>> https://github.com/mltframework/shotcut/blob/master/scripts/build-shotcut.sh
>>
>> I suppose that for a while movit should be disabled by default.
2014-03-15 13:43 GMT+01:00 Brian Matherly <pez4brian at yahoo.com>:
Hi Ed.
>
>Personally, I won't be too motivated to do it until I hear that the movit integration is mostly complete and stable.
>
>But I would accept a patch any time. It shouldn't be too hard. One could use the shotcut script as an example - and it would mostly be a copy/paste exercise:
>https://github.com/mltframework/shotcut/blob/master/scripts/build-shotcut.sh
>
>I suppose that for a while movit should be disabled by default.
>
>~Brian
>
>
>
>
>
>
>________________________________
> From: Ed Rogalsky <ed.rogalsky at gmail.com>
>To: Brian Matherly <pez4brian at yahoo.com>
>Sent: Saturday, March 15, 2014 4:14 AM
>Subject: movit in kdenlive build script
>
>
>
>Hi Brian,
>
>
>some plans to integrate movit into kdenlive build script like in shotcut?
>
>
>Steinar is integrating openGL into kdenlive but without movit it is useless
>in the script build version.
>
>
>
>
>regards
>
>
>eddrog
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/kdenlive/attachments/20140315/3a46bda6/attachment.html>
More information about the Kdenlive
mailing list