[Kdenlive-devel] Hardware Requirements
cjubon
cjubon at wwwagner.net
Sat Oct 13 12:50:36 UTC 2007
Thank you, José!
BTW, I adopted your way of giving visual examples on the video-effects
page for the German language wikibook. Perhaps you can find some German
speaking collaborator for the French wikibook? In many respects, the
German version is now more complete than the English one, and sometimes
it's easier to translate than to invent the wheel once more...
Best, Simon
José Jorge schrieb:
> cjubon a écrit :
>
>> Hi,
>>
>> for the documentation (German wikibook, in that case), I'd like to add a
>> short section in the "Get and install" chapter about hardware
>> requirements. However, I've no idea what to write. It just seems to me
>> that my dual PIII (2 x 1GHz) is too slow for a jerkyless preview of
>> effects (mirroring, clip speed).
>>
> This is really hard to know : as example, a clip made of an image folder
> of 1600x900 images can't be rendered in realtime on a PentiumM-1733.
> Only resizing them to PAL (768x576) is enough to get speed. I would say
> hardware needs depend on quality needs. I've succesfuly worked on a low
> quality project (320x240) on a Celeron 333!
>
>> Could someone be so nice to give me/us some reasonable values regarding
>> * hard disk (any special requirement, e.g. SATA, for HDV?)
>>
>>
> SATA is not faster than ATA : the bootleneck is mecanical of harddisks,
> and all of them are fast enough to store 30MB/s (uncompressed HDV)
>
>> * CPU (min. speed for effects preview?; can kdenlive by itself make use
>> of smp/multi-core systems?)
>>
>>
> No multi-core support in kdenlive, except if you want to work while
> rendering : the renderer is a separate thread.
>
>> * GPU (any special requirements - I don't think so)
>>
>>
> You're right, no GPU is used.
>
>> * further, one needs a firewire port (USB not working, right?) - that's
>> it, I think
>>
> Firewire (IEEE 1394 standard) is only needed to plug a DV cam, this is
> not the only way to use Kdenlive.
>
>
> Good luck with such information. As example, I would only say : don't
> expect to work on huge movies with weak hardware ;-)
>
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