[Kdenlive-devel] Finally, a few keyboard shortcuts.
Reinhard Amersberger
protux at web.de
Wed May 7 20:33:16 UTC 2003
kdenlive-devel at lists.sourceforge.net schrieb am 07.05.03 15:36:43:
>
> On Wednesday 07 May 2003 14:47, Reinhard Amersberger wrote:
> > > My biggest concern for the text edit-style idea is of how to choose which
> > > clip you want to insert in the first place. I'm still thinking about that
> > > one.
> >
> > Now I'm not sure I follow you ;-)
> > But I think you have to do a simple 3-point edit, right?
> > I mean ... first you have to select a clip to insert, set an In and an Out
> > point, then you have set an In or Out point (or both) in the timeline,
>
> This sounds like a very complicated descriptio for "open a file and drag it to
> the timeline."
Well, this is a standard precedure for some nle's, but the goal is that it's very precise and user don't need to drag something around if he don't want it.
> You can set in/out point anywhere, and usually setting them
> once is enough...
This is right, but in my opinion it would not be amiss to have it as an option.
>
> > select a track and finally hit a key to finish this edit (maybe Enter ?).
> > This edit could be based on which edit mode is activated ... normally there
> > should be an insert and an overwrite mode.
>
> No, we don't need an "overwrite" mode. You just drack the clip to the
> timeline, and the clip will only attach to a empty track. "Overwrite" is a
> redundant operation for an editor with infinit number of video tracks. It
> just adds to the confusion.
But this will result a_lot_of_tracks, which also adds to the confusion in my opinion.
Think about an music video where sometimes you have a new scene every second ....
> > So when the insert mode is
> > activated the new scene will be inserted without deleting the other scene -
> > movie will be extended - and in overwrite mode it will be deleted -
> > duration stay the same -
>
> As I said, that doesn't make much sense if you have unlimited video tracks
> and. To "overwrite" a part of a clip with another clip, just drag the new
> part to a video track "above" the old clip (and define a transition effect if
> you like) This behaviour seem ver simple. Easy is beautifull.
Apropos transition......
How do you like to do it?
I would prefer to do it just like audio tools.
I mean user simply overlap two clips in the same track to create a automatic dissolve (called "crossfade" for audio).
Same for fade-in, fade-out .... just move the upper left corner to right to create a fade in ...
> > The only difference is that this modes (capture, editing, playout) could be
> > helpful for beginners, so they don't have to know very much details about
> > Kdenlive. Advanced users could use the advanced layout in adition to this
> > general modes.
>
> Kdenlive cannot do any capturing yet,
Sure, I know ... ;-)
> and when it comes to that point, we'll
> have to provide a special GUI for capturing anyway. caputing id something
> that is very much independent from editing anyway.
Why providing a special GUI for capturing?
It is very unconfortable in my opinion to open another application just to capture new material that is needed for the already opened project.
> > > > > I also would like to move the selected stuff more precise.
> > > > > The idea is to select a thing that should be moved by entering an
> > > > > exact value. Things could be clips, borders, markers, In/Out points,
> > > > > key frames, ...... Some examples:
> > > > > - Select one or some clips or just a part of a clip, then enter 10
> > > > > and hit a key to move this 10 frames to right. - Select the right
> > > > > border of a clip, enter -1.10 and hit a key to move this clip border
> > > > > 1 second and 10 frames to the left side.
> > >
> > > You mean vi-style editing commands, right? It has crossed my mind ;-)
> >
> > I never used vi ..... but you can tell us more details about your thoughts
> > .... Maybe I will be a vi-user afterwards ;-)
>
> I wouldn't bet a cent ;-)
:-))
> > > > > - Enter a value and press the I or O key to move the In/out point
> > > > > (like the axamples above).
> > >
> > > Ok, I'm not sure how easy this is to do with the KDE shortcul/accelerator
> > > architecture but I'll take a look.
> > >
> > > > > - Press U to reset the In/Out points.
>
> [... snip ... many keys ...]
>
> Ok, here my two cents for all this "press-n-keys-m-buttons-and-drag-something"
> ideas. This might provide some quick access to some functionality and there
> might be people who prefer a "shift-P-click" to an additional "[x] loop"
> checkbox option. But PLEASE, whatever chift-Ctrl-w-u-left-click you
> implement, PLEASE, don't hide these shortcuts in a "soon-to-be-released" user
> guide. Make them _AUTOMATICALLY_ available in some sortof configuration file
> a help window or whatever. But if you need to update some additional file,
> after you invented a new key-shortcut, then the hole thing will fail. Adding
> a new shortcut must _automatically_ add some kind of documentation for the
> shortcut somewhere.
SURE!!!!
It wasn't my intention to drop menu-bars, buttons, check boxes and so on .....
The goal could be to have a fully customizable GUI where users are able to enable or disable and move around all of such components, similar to the layout concept.
> A very easy way to achieve what I mean is, if you just use standard KDE GUI
> design. In the above case for the monitor window, if there are just a few
> option, I would add a few buttons to the window, if there are too many, I
> would add a menu bar to the window. All the operations can then be
> implemented as menu bar entries with short-cuts. The beginner willhave to
> click through the menu, but he will automatically see what kind of
> key-shirtcut would have done the same thing, and after a while, you can just
> use the key shortcut.
SURE!
> Also I don't think too many of these shortcuts make editing easier.
No, this is wrong ... I know some professional video editors who are able to go drinking some cup of coffee after just hacking some shortcuts on the keyboard ;-))
> Exactly
> the same functionality can be achieved with a check box in the monito window
> "[x] &loop" and then pressing the "l"-key will toggle between looping and
> non-looping playback. This has the BIG advantage, that you don't have to
> remember the key (the 'l' will be underlined, thus this is self-documenting),
> you see which mode is currently selected, you can click if you prefere the
> mouse to the keyboard, it is much more common GUI design and thus
> selfexplanatory to any average user. If there are more checkboxes,
> ("[x] ignore in/out points on play" comes to mind) and they clutter up the
> window, just move them to a "&Play Option" menu bar entry and attach a
> short-cut.
>
> Oooops.. many words... did I make clear what I want to suggest? Does it make
> sense?
As far as I understand correctly I would say yes, because the goal is that the user have the choise to use his favority way of editing ... or use a combination of both.
greetings
Reinhard
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