[Kdenlive-devel] GUI <-> render engine
Rolf Dubitzky
dubitzky at pktw06.phy.tu-dresden.de
Sat Nov 9 16:34:55 UTC 2002
Hi,
I tried to get some more insight into CORBA as implemented with ORBit and
ORBit2. ORBit and it's C++ wrapper are more or less unsupported. All
developpers focus on ORBit2. The C++ wrappers seem to be unfinished right
now. Even if they were, I tend to agree wit Mark. He knows a lot about CORBA
and his comment "bloatware designed by commitee" seems to be leading to the
right direction.
I propose to stay with the current aproach {XML over tcp) till it doesn't
scale anymore. Everybody knows how to parse XML and in case communicatio
overhead is getting significant we have to refactor the communication.
I looked at the specifications in you "Cutting List Specification.sxw" and
this is an example of how the communication could look like in reality. It's
of course far from complete, I didn't spend too much time to think about it,
but I guess you get the idea.
Cheers, Rolf
--------[ basic ]-------
client -> server
----------------
<clientHello>
<name>kdenlive</name>
<version>Millenium Edition</version>
...
</clientHello>
answer => <serverHello>
<createVideoXWindow/>
answer => <return>
<closeVideoXWindow/>
answer => <return>
<quit/>
answer => <bye>
Server -> Client:
-----------------
<serverHello>
<name>piave</name>
<version>9.0.3c</version>
...
</serverHello>
<return>
<ID>[some number]</ID>
<msg>[some string]</msg>
...
</return>
e.g. :
no problem:
<return></return>
or a file is missing:
<return>
<ID>404</ID>
<msg>file not found: "xyz.dv"</msg>
</return>
-------[ transport render tree ]----
client -> server
----------------
<storyBoard>
< here comes the scene description ...
... very complex ...
... all input files ...
... transitions and effects ...
>
</storyBoard>
answer: <return>
-------[ display ]------------------
Client -> server:
-----------------
<showFrame>
<time>[time]</time>
<winID>[id]</winID>
</showFrame>
answer: <return>
<playSequence>
<start>[time]</start>
<length>[time]</start>
<winID>[id]</winID>
</playSequence>
answer: <return>
------[ features & properties ]------
client -> server
----------------
<getListOfOps/>
answer: <operatorList>
server -> client
----------------
<operatorList>
<binaryOperator>
<name>PictureInPicture</name>
<desc>This operation overlays a video stream .. bla.. bla..</desc>
<operatorDynProp>
<floatValue>
<name>x</name>
<desc>x coordinate of upper left corner</desc>
<min>-inf</min>
<max>inf</max>
<default>0.2</default>
</floatValue>
< ... more stuff ... >
</operatorDynProp>
...
<binaryOperator>
<unaryOperator>
<name>OverlayText</name>
<desc> ... bla .. bla </desc>
<operatorStaticProp>
<stringValue>
<name>text</name>
<desc>The text to display</desc>
</stringValue>
</operatorStaticProp>
<operatorDynProp>
<floatValue>
<name>x</name>
...
</floatValue>
<colorValue>
<name>color</name>
...
</colorValue>
</operatorDynProp>
...
</unaryOperator>
... many more ops ...
</operatorList>
... other stuff ...
-----------------------
Cheers,
Rolf
***************************************************************
Rolf Dubitzky
e-mail: Rolf.Dubitzky at Physik.TU-Dresden.de
s-mail see http://hep.phy.tu-dresden.de/~dubitzky/
***************************************************************
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