KGoldrunner still silenced in KDE 4.6
Ian Monroe
ian at monroe.nu
Sun Apr 17 18:50:01 BST 2011
2011/4/17 Ian Wadham <iandw.au at gmail.com>:
> On Saturday 09 April 2011 2:21:48 pm Ian Wadham wrote:
>> The background is that, in December 2010, I discovered that
>> my game, KGoldrunner, would not play sounds correctly using
>> Phonon. The problem was so bad that I disabled the sound
>> feature completely for the KDE 4.6 release. The code, as
>> released, is still in that situation.
>>
> After many adventures I have succeeded in building KDE
> libraries from the ground up, using the latest trunk, with its
> mix of git and SVN, and the latest version of the kdesrc-build
> script. As you can see from the attached, I have built phonon
> and phonon-gstreamer. Also qt-copy was built with the no-phonon
> option. I think kdesrc-build is getting phonon from git://anongit.kde.org.
>
> Now the game emits a series of GStreamer-related
> error messages when it starts, if sound is turned on in the
> Settings (see log attached). This is the point at which the game
> is loading its graphics and sound files. When the game runs there
> is no sound at all.
>
> Back in December/January I could get sound, but it was severely
> delayed and out of sync after just a few seconds of play, ending with
> almost no sounds at all being played. Trunk was then at the KDE 4.6
> release level, near enough.
>
> My theory is that my gstreamer package may be just too old. Is there
> a minimum version requirement for Phonon? I am using OpenSuSE 11.2
> and the gstreamer version from that distro is libgstreamer-0_10-0 or
> 0.10.24-3.1-i586.
>
> If you wish to build KGoldrunner from trunk, please edit the file
> kdegames/kgoldrunner/src/kgrglobals.h and uncomment the line
> that enables sound. After the game starts, please check the Settings
> menu and make sure the sound setting is turned on.
>
> Any ideas?
>
> Cheers, Ian W.
Using the latest distro is always a good start. :)
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