Playing .ogg files

Andreas Beckermann b_mann at gmx.de
Sun Mar 2 21:01:44 GMT 2003


On Thursday 27 February 2003 19:22, Andreas Beckermann wrote:
> Hi
> Nice discussions around here currently - sometimes even useful ones ;)
> So here one thing from Stefan in "Re: Questions about arts (mostly to be
> used in docs)". He/You said that Arts::Synth_PLAY_WAV is cachable, whereas
> Playobjects are not.
> Well, most of the sound code from my game is more or less copied from
> different KDE apps (lacking any documentation in arts), so I am of course
> using playobjects. But - as said - I am writing a game, so I need them to
> be cachable at any cost (we are one step away from disabling sound for
> release, because it makes the game unplayable).
>
> So what should I use to play .ogg files? Any code snippets around?

Does this silence meant that there is no way to use arts in game programming?

CU
Andi



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