[KDE/Mac] first krita 3.0 pre-alpha app bundle
Samuel Gaist
samuel.gaist at kde.org
Sun Jan 17 22:21:59 UTC 2016
On 16 janv. 2016, at 11:31, René J.V. Bertin <rjvbertin at gmail.com> wrote:
> On Saturday January 16 2016 10:51:27 Boudewijn Rempt wrote:
>
>> I only have the 10.9 SDK on the macmini; on the macbook pro, I did add the 10.7 and 10.9 sdk's but didn't manage to get Qt built against those.
>
> It's probably to be expected that you cannot build Qt 5.5 against the 10.7 SDK. You'd have to ask on Qt's interest ML though.
>
>> The weird thing is, with the same source code, the application built on the macmini with 10.9 doesn't have a working opengl canvas anywhere.
>
> What, not even on the Mini itself? That is indeed very weird. Sadly I really shouldn't get involved too deeply in this right now (I don't even want to know how many dependencies I'm still missing ;))
>
>> Ah, that could explain it then -- I know that Apple really wants me to upgrade the macmini to El Capitan, but heck, it's already slow as molasses.
>
> I have heard rumours that 10.11 actually makes things faster (also) for older hardware. But that was also said for iOS9, the result is that one of my iPhone 4S-es is now unusable in practice.
>
> The good thing with OS X though is that you're not obliged to update the one and only boot disk without possibility to go back. What I *always* do with major OS upgrades is this:
> 1) make a fresh clone of the boot partition to an external (over FW800 in my case), using Carbon Copy Cloner to make a bootable clone without copying unnecessary cruft
> 2) run the updater on the external (for minor updates I will boot off the external and run the updater on the internal boot disk)
> 3) when done, boot off the external, and begin the not-fun part of figuring out what no longer works etc.
>
> Selecting the boot media can be done by holding the Alt key as soon as the machine turns (back) on.
>
> Of course you can replace the external disk with a partition on your internal, if you have the space. There's a utility called iPartition that allows you to repartition an existing drive, a priori without data loss.
>
>>> Those features requiring OpenGL 3, how "core" are they? It seems you have a compromise to make between central functionality (like a visible mouse pointer), and feature-set. Possibly through a setting or toggle somewhere, because I presume that the profiles can be dis- and enabled at runtime?
>>
>> You can turn off opengl altogether in the settings dialog, at the loss of functionality. But it's simply something that will have to be implemented before we make a final release.
>
> That's maybe a step too far?
>
> R.
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>
Hi guys,
I know that Qt 5.6 compiles with an SDK as old as 10.8 (we've ensured that with Thiago Maciera and Jake Petroules) but I can't confirm for 10.7 as I don't remember the outcome of our IRC chat about that.
@Boudwijn, do you maybe have a small shell script for the steps you use to build the Krita package ? That way I can try on my system which still runs on 10.8
Samuel
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