[KDE/Mac] [Kde-games-devel] Freeze in 6 weeks
jpwhiting at kde.org
Thu Jan 29 20:16:30 UTC 2015
On Wed, Jan 28, 2015 at 8:23 PM, Ian Wadham <iandw.au at gmail.com> wrote:
> Hi Jeremy,
> On 29/01/2015, at 1:25 PM, Jeremy Whiting wrote:
> > Albert was arguing to keep using kio, not to remove it... I believe he's
> on our side :). At any rate, how were klauncher and kded and such issues
> solved in kdelibs4 on osx? I can put some time into fixing the kf5 versions
> to do the same thing.
> We are getting WAY off topic here… :-) But do you *know* something about
> kdeinit, klauncher, kded, kio and friends? I have been looking for someone
> who does for 6 months or more. I never did solve the issues, but I found
> a few and had some ideas how to solve them. Then I could not find anyone
> help confirm my findings… :-( If we can work on this together, please
> a topic on the KDE-Mac list and we can discuss what I found out before.
Yeah, that's way off for the games list indeed, my bad. As for if I *know*
something about them, no I don't know much about them. I've delved into
their code a bit when I was debugging why pdf files weren't opened with
okular in the plasma 5.0 days. I feel confident that I can find my way
around the sources as needed. I'm not sure exactly which jobs each of those
do, I know what kbuildsycoca is for and does roughly, but couldn't say what
the difference between kdeinit and klauncher is for example. I know dbus is
the glue that keeps them communicating though. Is dbus a first class
citizen on OS X now? I saw the messages when I installed the dbus port
suggesting how to make it start automatically, though it doesn't seem like
dbus-daemon is running here still.
Is there a list of known issues with these daemons/services on OS X? I
would expect it shouldn't take much to get them to work the same as they do
on linux because of it's unix underpinnings, but I could be wrong. Anyway,
I think we can get these issues solved together, yes. Since early this
month I've had a third of the screens facing me daily being OS X (the other
two screens are linux and windows, one of each) so I can test/tweak/play
until we get it working well.
> Cheers, Ian W.
> kde-games-devel mailing list
> kde-games-devel at kde.org
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