[Kde-graphics-devel] Alive :)
dirk.schoenberger at sz-online.de
Tue Jan 4 17:25:22 CET 2005
> > > > > I totally missed this list until Rob informed me...
> > > > > Just a question, is anyone except me using
> > > > > the svgiconengine branch already?
> > > >
> > > > Does it work? :-)
> > >
> > I tried it but have abandoned it for the moment.
> > Because the rendering backend is changed to AGG, all the work done
> > for integrating libart was futile.
> > The integration of AGG into the KDE build system is not nearly on par,
> > so basically you cannot easily compile kdelibs,
> > kdebase and such if you use the branch.
> I just tried with the help from Niko. and it works fine so far.
I would be interested in giving it a second try.
What do I have to do to make it compile?
One thing I realized is that I possibly use the wrong version of AGG. In the
latest version I use (from 14/11/04), some constants were moved into another
So AGG seems to have a little source compatibility problem...
More information about the Kde-graphics-devel