D19920: Add High DPI support
David Edmundson
noreply at phabricator.kde.org
Thu Mar 21 00:24:27 GMT 2019
davidedmundson added inline comments.
INLINE COMMENTS
> kcardthemewidget.cpp:85
> + const auto dpr = qApp->devicePixelRatio();
> + QImage img( d->previewSize * dpr, QImage::Format_ARGB32 );
> img.fill( Qt::transparent );
this image doesn't have the DPR set
> kcardthemewidget.cpp:104
> {
> - renderer.render( &p, card, QRectF( QPointF( xPos, yPos ), size ) );
> + renderer.render( &p, card, QRectF( QPointF( xPos, yPos ) * dpr, size * dpr ) );
> xPos += 0.3 * spacingWidth;
Any patch that has code to render bigger is normally a bad sign.
We should only be resizing the backing stores and having the DPR set on that backing store.
The rest will implicitly "just work".
> kcardthemewidget.cpp:206
> QPixmap * pix = new QPixmap( QPixmap::fromImage( image ) );
> + pix->setDevicePixelRatio( qApp->devicePixelRatio() );
> delete m_previews.value( theme.displayName(), 0 );
why?
The image coming in should have a DPR set.
REPOSITORY
R410 KPatience
REVISION DETAIL
https://phabricator.kde.org/D19920
To: volkov, #kde_games
Cc: apol, aacid, davidedmundson, kde-games-devel
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