Making my project/Game part of KDE Games
Albert Astals Cid
aacid at kde.org
Sat Jan 5 11:58:56 GMT 2019
El dissabte, 5 de gener de 2019, a les 10:52:41 CET, Jay Gupta va escriure:
> EpicGames FAQ : https://www.unrealengine.com/en-US/faq
>
> UE4 is free to use , it's just that if you do commercial work and make
> revenue then you need to pay 5% royalty. Still if needed i can write a
> formal mail to EpicGames and will get the response from them to remove any
> confusion (It's better to get formal confirmation since licensing stuff is
> always scary regardless of any situation)
There is a difference between free software (no money involved) and Free Software (the software gives the user freedom), we only accept Free Software.
What that FAQ says sounds like "no money involved", which is usually very different from "Free Software" (where there can be money involved).
Is my concern clear?
Cheers,
Albert
>
> Best Regards,
> Jayaditya Gupta
>
> On Sat, Jan 5, 2019 at 3:23 AM Albert Astals Cid <aacid at kde.org> wrote:
>
> > El dijous, 3 de gener de 2019, a les 11:41:47 CET, Jay Gupta va escriure:
> > > Hi yes i already have something built and you can check it out here. I
> > > have not posted the game files on Github because of repo limit size and
> > > have not decided on license yet .
> > > Link to demo : https://youtu.be/4FFEftvj7zQ
> > >
> > >
> > > It's not complete. I have used unreal engine to develop it. I have 1
> > more
> > > game
> > > that is small but educational targeted towards kids.
> > >
> > > Now regarding the resources and assets. UE4 is free. We have to pay 5%
> > > royalty if we do commercial release or commercial game with it.
> >
> > Are you sure you can release an UE4-based game as Free Software?
> >
> > How is that supposed to work when UE4 is not Free Software itself?
> >
> > Cheers,
> > Albert
> >
> > >
> > > There are plenty of free assets on unreal marketplace. Other than that
> > > there is
> > > 1. For models : TurboSquid 3dmodels sites
> > > 2. For animations : mixamo ( Free to use)
> > > other than that here is comprehensive list of resources :
> > > https://game-development.zeef.com/david.arcila
> > >
> > > Currently i am the solo developer , i do all the game logic programming ,
> > > animations , game level design and voice acting . I don't have musical
> > > talent.
> > >
> > > If you think that the goal is too big or will take much time , i can
> > first
> > > work on providing the smaller game first , once it gets good response we
> > > can work further on ??
> > >
> > > Best Regards,
> > > Jayaditya Gupta
> > >
> > > On Thursday, January 3, 2019, Alexander Semke <alexander.semke at web.de>
> > > wrote:
> > >
> > > > On Mittwoch, 2. Januar 2019 10:57:30 CET Jay Gupta wrote:
> > > > > Hello KDE-Games team . I previously wrote mail to main mailing list
> > > > > regarding "making my project part of KDE games".
> > > > > The game project is aimed to be a AAA game and i want to release it
> > as
> > > > > open source under KDE .
> > > > Prior to release it needs to be developed first. Do you have already
> > > > something
> > > > running or is it just the idea only? AAA games are produced by major
> > > > publishers in the game industry with a huge amount of ressources for
> > > > development, marketing and distribution. How do you plan to get this
> > > > amount of
> > > > ressources or to achieve the goals with much smaller amount of them?
> > > >
> > > > --
> > > > Alexander
> > > >
> > > >
> > > >
> > >
> >
> >
> >
> >
> >
>
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