Making my project/Game part of KDE Games

Albert Astals Cid aacid at kde.org
Fri Jan 4 21:53:08 GMT 2019


El dijous, 3 de gener de 2019, a les 11:41:47 CET, Jay Gupta va escriure:
> Hi yes i already have something built and you can check it out here.   I
> have not posted the game files on Github because of repo limit size and
> have not decided on license yet .
> Link to demo : https://youtu.be/4FFEftvj7zQ
> 
> 
> It's not complete.  I have used unreal engine to develop it.  I have 1 more
> game
> that is small but educational targeted towards kids.
> 
> Now regarding the resources and assets.  UE4 is free.  We have to pay 5%
> royalty if we do commercial release or commercial game with it.

Are you sure you can release an UE4-based game as Free Software?

How is that supposed to work when UE4 is not Free Software itself?

Cheers,
  Albert

> 
> There are plenty of free assets on unreal marketplace. Other than that
> there is
> 1. For models : TurboSquid 3dmodels sites
> 2. For animations : mixamo ( Free to use)
> other than that here is comprehensive list of resources :
> https://game-development.zeef.com/david.arcila
> 
> Currently i am the solo developer , i do all the game logic programming ,
> animations , game level design and voice acting . I don't have musical
> talent.
> 
> If you think that the goal is too big or will take much time , i can first
> work on providing the smaller game first , once it gets good response we
> can work further on ??
> 
> Best Regards,
> Jayaditya Gupta
> 
> On Thursday, January 3, 2019, Alexander Semke <alexander.semke at web.de>
> wrote:
> 
> > On Mittwoch, 2. Januar 2019 10:57:30 CET Jay Gupta wrote:
> > > Hello KDE-Games team . I previously wrote mail to main mailing list
> > > regarding "making my project part of KDE games".
> > > The game project is aimed to be a AAA game  and i want to release it as
> > > open source under KDE .
> > Prior to release it needs to be developed first. Do you have already
> > something
> > running or is it just the idea only? AAA games are produced by major
> > publishers in the game industry with a huge amount of ressources for
> > development, marketing and distribution. How do you plan to get this
> > amount of
> > ressources or to achieve the goals with much smaller amount of them?
> >
> > --
> > Alexander
> >
> >
> >
> 






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