D20802: Add a layer for showing the removed tiles of the game.
Frederik Schwarzer
noreply at phabricator.kde.org
Fri Apr 26 10:06:48 BST 2019
schwarzer added inline comments.
INLINE COMMENTS
> gameview.cpp:70-81
> m_angle = static_cast<TileViewAngle>(Prefs::angle());
>
> + // Show removed tiles.
> + m_showRemovedTiles = Prefs::removedTiles();
> +
> // Init HelpAnimation
> m_helpAnimation->setAnimationSpeed(ANIMATION_SPEED);
This looks weird indentation-wise. Is that just here in phabricator or did you use tabs for indentation?
> gameview.cpp:156-168
>
> ++m_gameData->m_allowRedo;
>
> + // Undo removed tile object.
> + m_gameRemovedTiles->undo();
> +
Just a quick glance ... but it might be possible to const'ify many of the variables in this function.
REPOSITORY
R403 KMahjongg
REVISION DETAIL
https://phabricator.kde.org/D20802
To: krippendorf, #kde_games, mlaurent
Cc: schwarzer, mlaurent, aacid, kde-games-devel, krippendorf
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