<table><tr><td style="">schwarzer added inline comments.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D20802">View Revision</a></tr></table><br /><div><strong>INLINE COMMENTS</strong><div><div style="margin: 6px 0 12px 0;"><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D20802#inline-116950">View Inline</a><span style="color: #4b4d51; font-weight: bold;">gameview.cpp:70-81</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; "> <span class="n">m_angle</span> <span style="color: #aa2211">=</span> <span style="color: #aa4000">static_cast</span><span style="color: #aa2211"><</span><span class="n">TileViewAngle</span><span style="color: #aa2211">></span><span class="p">(</span><span class="n">Prefs</span><span style="color: #aa2211">::</span><span class="n">angle</span><span class="p">());</span>
</div><div style="padding: 0 8px; margin: 0 4px; ">
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span style="color: #74777d">// Show removed tiles.</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span class="n">m_showRemovedTiles</span> <span style="color: #aa2211">=</span> <span class="n">Prefs</span><span style="color: #aa2211">::</span><span class="n">removedTiles</span><span class="p">();</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);">
</div><div style="padding: 0 8px; margin: 0 4px; "> <span style="color: #74777d">// Init HelpAnimation</span>
</div><div style="padding: 0 8px; margin: 0 4px; "> <span class="n">m_helpAnimation</span><span style="color: #aa2211">-></span><span class="n">setAnimationSpeed</span><span class="p">(</span><span class="n">ANIMATION_SPEED</span><span class="p">);</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">This looks weird indentation-wise. Is that just here in phabricator or did you use tabs for indentation?</p></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D20802#inline-116951">View Inline</a><span style="color: #4b4d51; font-weight: bold;">gameview.cpp:156-168</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; "> <span style="color: #aa2211">++</span><span class="n">m_gameData</span><span style="color: #aa2211">-></span><span class="n">m_allowRedo</span><span class="p">;</span>
</div><div style="padding: 0 8px; margin: 0 4px; ">
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span style="color: #74777d">// Undo removed tile object.</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span class="n">m_gameRemovedTiles</span><span style="color: #aa2211">-></span><span class="n">undo</span><span class="p">();</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">Just a quick glance ... but it might be possible to const'ify many of the variables in this function.</p></div></div></div></div></div><br /><div><strong>REPOSITORY</strong><div><div>R403 KMahjongg</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D20802">https://phabricator.kde.org/D20802</a></div></div><br /><div><strong>To: </strong>krippendorf, KDE Games, mlaurent<br /><strong>Cc: </strong>schwarzer, mlaurent, aacid, kde-games-devel, krippendorf<br /></div>