Review Request 130167: Fix incorrect resize before game is started.
Albert Astals Cid
aacid at kde.org
Tue Jun 27 22:18:30 UTC 2017
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This seems like a workaround for a bug somewhere else? I mean if we're already calling it in resizeEvent calling it here again seems a bit redundant, no? Have you checked if maybe the mpGameScene->sceneRect() value in resizeEvent is bad or something?
- Albert Astals Cid
On jun. 27, 2017, 8:36 p.m., Julian Helfferich wrote:
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> https://git.reviewboard.kde.org/r/130167/
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> (Updated jun. 27, 2017, 8:36 p.m.)
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> Review request for KDE Games.
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> Bugs: 380464
> http://bugs.kde.org/show_bug.cgi?id=380464
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> Repository: kblocks
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> Description
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> This commit fixes bug 380464.
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> When the game window is resized before a game is started, the game scene is not correctly rescaled. When starting the game it might be too small (it seems never to be too large).
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> This commit fixes the bug by triggering a fitInView() call of the gameView. The same function is triggered by a resize event.
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> Diffs
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> KBlocksWin.cpp d4eb6d2
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> Diff: https://git.reviewboard.kde.org/r/130167/diff/
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> Testing
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> Started the program -> Resized the window (enlarged vertically) -> started a game -> resized the window.
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> Before: Bug confirmed.
> After: Bug fixed.
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> Thanks,
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> Julian Helfferich
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