Current status of the frameworks branch of kdelibs4-based games

Luigi Toscano luigi.toscano at tiscali.it
Mon Apr 10 20:14:01 UTC 2017


Ian Wadham ha scritto:
> Hi Luigi,
> 
> I have been dreading this day.  Fifteen years of my work for KDE
> Games about to go down the gurgler and there is nothing much
> I can do about it… :-(
> 
> I have been working on an Apple machine for several years but 
> have lost track of where porting Frameworks and Qt5 themselves
> to Apple OS X and MacPorts currently stand.  So some games I
> have worked on never got ported to Frameworks.

Nothing is lost! The code is still there and it's almost working. We just need
to last mile (and even if some games will arrive later, the code won't disappear).

> 
> Just some comments below, hopefully helpful to someone, re the games
> I used to work on: KGoldrunner, Kolf, KSudoku, Kubrick and Palapeli.
> 

Thanks for the notes about testing! They will be useful for sure. Just a note
about palapeli:

>> * crashes on startup (probably related to one of the QT5 porting notes)
> 
> If you install Palapeli into an area where it was not installed before, it
> starts by generating its demonstration puzzles.  To do this it has to load
> a plugin library of jigsaw slicer algorithms.  If it cannot load the plugin, it
> crashes.  See what the stderr messages say.

It crashes directly at startup, related to some code which was not ported. Not
related for sure to kbuildyscoca. In any case, you will see the commit when
this is fixed :)

-- 
Luigi


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