[Kde-games-devel] Review Request 127284: KBlocks: Port sound to KgSound
Frederik Schwarzer
schwarzer at kde.org
Sun Mar 6 09:37:00 UTC 2016
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https://git.reviewboard.kde.org/r/127284/#review93222
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Do you have any reason to move the enum outside of the class?
I am using C++ for some years now but have only started serious reading about it a few months ago. Meaning, my knowledge is pretty limited and I would like to understand, if there is a reason for that.
Same goes for "virtual". I have not advanced to the "virtual" chapter of the book I am reading. So ... well, at least I cannot comment on that change. :D
Otherwise I would say: "Ship it!", but you may want to wait a few days for others to comment.
KBlocksSound.cpp (lines 44 - 48)
<https://git.reviewboard.kde.org/r/127284/#comment63567>
I think it's considered good practice to always have a default: label in every switch-case.
There you can have some debug output saying that a sound was requested that does not exist yet.
I mean, if you add a sound to the enum and then forget to add in to the switch-case.
- Frederik Schwarzer
On March 6, 2016, 3:55 a.m., Julian Helfferich wrote:
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> https://git.reviewboard.kde.org/r/127284/
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> (Updated March 6, 2016, 3:55 a.m.)
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>
> Review request for KDE Games.
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> Repository: kblocks
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> Description
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> Port sound in KBlocksSound from Phonon to KgSound. Note that neither before nor after this port sounds are played (the KBlocksSound::playSound() function is not called). I have also re-enabled the sound and will post the patch here once the port to KgSound is approved and pushed.
>
> The new KBlocksSound uses the sounds from the sounds/ directory. Previously it was intended (at least it seams so to me) that the sound is part of the theme. However, there are only two of three sounds in the themes/ directory (default theme). Thus, unless there are any themed sounds, I suggest to simply use the sounds from the sounds/ directory.
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>
> Diffs
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> CMakeLists.txt 38fdfd3
> KBlocksScene.cpp 07cd457
> KBlocksSound.h dc02775
> KBlocksSound.cpp 1346bc6
> sounds/CMakeLists.txt PRE-CREATION
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> Diff: https://git.reviewboard.kde.org/r/127284/diff/
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>
> Testing
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> The testing were done for this patch plus the next patch enabling the sounds.
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> * Played single game -> Sounds play correctly.
> * Played Human vs AI -> Sounds play only for human player (as intended).
> * Turned off/on sounds -> Sounds off/on correctly.
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>
> Thanks,
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> Julian Helfferich
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>
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