[Kde-games-devel] Making DrKonqi work
Michael Palimaka
kensington at gentoo.org
Sun Jan 24 17:34:39 UTC 2016
On 01/23/2016 07:28 AM, Frederik Schwarzer wrote:
> Hi,
>
> currently none of our Games initiates DrKonqi (KCrash) when crashing.
> This can be changed by adding KCrash to CMakeLists.txt files like this:
>
> find_package(KF5 REQUIRED COMPONENTS
> CoreAddons
> Config
> + Crash
> DBusAddons
> DocTools
> I18n
> )
> [...]
> target_link_libraries(kigo
> KF5::XmlGui
> KF5KDEGames
> KF5KDEGamesPrivate
> KF5::DBusAddons
> + KF5::Crash
> Qt5::Svg
> )
>
> I would do that in all games. If you do it in your game by yourself,
> please drop me a short note.
>
> It might also be needed to initialize KCrash in libkdegames, so that
> KCrash also works if the game is run outside a full KF5 session.
> http://api.kde.org/frameworks-api/frameworks5-apidocs/kcrash/html/namespaceKCrash.html#af3cbae2933366133fd4e666568521232
>
> Opinions?
>
> Regards,
> Frederik
I agree, although I think that initialisation will be required in each
individual application.
The framework version requirement would also needed to be lifted to at
least 5.15.
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