[Kde-games-devel] Making DrKonqi work
Frederik Schwarzer
schwarzer at kde.org
Fri Jan 22 20:28:55 UTC 2016
Hi,
currently none of our Games initiates DrKonqi (KCrash) when crashing.
This can be changed by adding KCrash to CMakeLists.txt files like this:
find_package(KF5 REQUIRED COMPONENTS
CoreAddons
Config
+ Crash
DBusAddons
DocTools
I18n
)
[...]
target_link_libraries(kigo
KF5::XmlGui
KF5KDEGames
KF5KDEGamesPrivate
KF5::DBusAddons
+ KF5::Crash
Qt5::Svg
)
I would do that in all games. If you do it in your game by yourself,
please drop me a short note.
It might also be needed to initialize KCrash in libkdegames, so that
KCrash also works if the game is run outside a full KF5 session.
http://api.kde.org/frameworks-api/frameworks5-apidocs/kcrash/html/namespaceKCrash.html#af3cbae2933366133fd4e666568521232
Opinions?
Regards,
Frederik
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