[Kde-games-devel] KMahjongg frameworks branch
Frederik Schwarzer
schwarzer at kde.org
Mon Jan 4 00:07:13 UTC 2016
Hi Ian,
I found the cause for the crash. I read in the Qt docs that
QFile::Text is a good idea but in this case it causes problems.
So now I pushed the merge to the server. Brace for impact. :)
I also added KMahjongg to kde-build-metadata and updated
https://community.kde.org/KDE_Games/Porting
Did I forget something (besides bug triaging) for now?
Regards
Frederik
Am Freitag, 1. Januar 2016, 14:04:18 schrieb Ian Wadham:
> Hi Frederik,
>
> On 31/12/2015, at 3:51 PM, Frederik Schwarzer wrote:
> > Am Donnerstag, 31. Dezember 2015, 14:11:21 schrieb Ian Wadham:
> >> Attached is a patch for bug 353845, re-applied in QGraphics View
> >>
> >> code. Suggested commit message is:
> >> BUG: 353845 Re-apply the fix in new QGraphicsView code.
> >>
> >> That should re-close the bug report.
> >
> > This change was already there,
>
> Indeed it was/is… I eyeballed it and it looks fine.
>
> > because I merged master into frameworks
> > before merging qgraphic into frameworks and adapted this
> > accordingly.
> I just wonder what code Andreas Koenig was compiling for
> https://bugs.kde.org/show_bug.cgi?id=357262
> Loading game leads either to ASSERT failure or to seg fault
> when he experienced a regression to the bug of
> https://bugs.kde.org/show_bug.cgi?id=353845
> Game number in status line wrong when loading a game from
> disk as reported in his "BTW" aside. He certainly had some "5"
> stuff in the backtrace of his crash-report.
>
> Very odd. As far as I know now, "origin qgraphic" is the only
> branch that would have the game-number bug, and it is using KDE 4.
>
> Cheers, Ian W.
>
>
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