[Kde-games-devel] Review Request 127622: KBreakout: Make arrow keys control bar again

Julian Helfferich julian.helfferich at googlemail.com
Thu Apr 14 01:18:25 UTC 2016



> On April 11, 2016, 1:03 p.m., Frederik Schwarzer wrote:
> > Looks good to me.
> > 
> > As for the question, consider asking those on the mailing list. There they do not potentially hold back a bugfix. :)
> > 
> > Also, can this be added to the 16.04 branch?

I thought it helpful to ask this question in relation to an actual "usecase". I am genuinely interested, but I would push the bugfix nonetheless.

However, the 16.04 branch is currently frozen for tagging. I will commit next week to the 16.04 branch and the bugfix will then be in the 16.04.1 minor release.


- Julian


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On April 10, 2016, 3:58 a.m., Julian Helfferich wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/127622/
> -----------------------------------------------------------
> 
> (Updated April 10, 2016, 3:58 a.m.)
> 
> 
> Review request for KDE Games.
> 
> 
> Bugs: 348090
>     http://bugs.kde.org/show_bug.cgi?id=348090
> 
> 
> Repository: kbreakout
> 
> 
> Description
> -------
> 
> Since the port to QtQuick/QML arrow keys no longer move the bar as expected (bug 348090). I have fixed this problem by adding a keyEventHandler to main.qml. The corresponding functions in CanvasWidget are no longer needed.
> 
> While this fix resolves the bug, I found that to fire the ball (Space key) a QAction is used. Is this the preferred way or is it not necessary in this case?
> 
> 
> Diffs
> -----
> 
>   src/canvaswidget.h e277663 
>   src/canvaswidget.cpp 5187391 
>   src/qml/main.qml 6331ab1 
> 
> Diff: https://git.reviewboard.kde.org/r/127622/diff/
> 
> 
> Testing
> -------
> 
> Played the game: Bar moves on arrow keys.
> 
> 
> Thanks,
> 
> Julian Helfferich
> 
>

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