[Kde-games-devel] Testing Klickety Frameworks Branch

Albert Astals Cid aacid at kde.org
Mon Oct 26 22:25:08 UTC 2015


El Sunday 25 October 2015, a les 02:44:24, Frederik Schwarzer va escriure:
> Am Samstag, 17. Oktober 2015, 14:29:45 schrieb Alexander Semke:
> > > KgDifficultyLevel::key (this=0x0) at
> > > /home/fs/git/libkdegames/kgdifficulty.cpp:132
> > > 132             return d->m_key;
> > > (gdb) bt
> > > #0  KgDifficultyLevel::key (this=0x0) at
> > > /home/fs/git/libkdegames/kgdifficulty.cpp:132
> > > #1  0x00007ffff7760ddd in saveLevel () at
> > > /home/fs/git/libkdegames/kgdifficulty.cpp:164
> > > [...]
> > > Are there ways to get more info about what is happening? At least
> > > today I could not find the cause for this.
> > 
> > This looks like a null-pointer access in kgdifficulty.cpp:164.
> > currentLevel() returns a null pointer.
> 
> Yep. In KSameMode no level was created and thus the
> currentLevel->key() had to crash. It should be fixed now.
> Please check the frameworks branch again (also look at the last commit
> in case I got all confused reading code during the daylight saving
> time transition ;)) ... no seriously. I get confused reading
> libkdegames code. Too complex for a few short evenings of trying here
> and there.
> 
> Thanks for the hints.

The crash seems gone here.

Cheers,
  Albert

> 
> Regards
> Frederik
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