[Kde-games-devel] Testing Klickety Frameworks Branch
Albert Astals Cid
aacid at kde.org
Tue Oct 13 21:47:24 UTC 2015
El Tuesday 13 October 2015, a les 04:09:48, Frederik Schwarzer va escriure:
> Hi,
>
> please test the frameworks branch of Klickety (also with --KSameMode
> command line option).
/home/kdeunstable/instalado/bin/klickety --KSameMode
aborts if you show the highscore dialog and then close the app.
> One thing I do not like yet is the status bar widget positioning.
> Before the two widgets had been placed with some space between them.
> Now they sit right next to each other. Two (semantically ugly) ways to
> separate them more or less are the following. Or do I miss something?
> Opinions?
>
> --- a/mainwindow.cpp
> +++ b/mainwindow.cpp
> - statusBar()->addPermanentWidget( m_statusBarLabelLeft );
> + statusBar()->addWidget( m_statusBarLabelLeft );
> statusBar()->addPermanentWidget( m_statusBarLabelRight );
>
>
> --- a/mainwindow.cpp
> +++ b/mainwindow.cpp
> statusBar()->addPermanentWidget( m_statusBarLabelLeft );
> + statusBar()->addPermanentWidget( new QLabel(" ") ); // Urgs!
> statusBar()->addPermanentWidget( m_statusBarLabelRight );
Maybe you can add a spacer? Can you have a look at if other games fixed this
or just ignored it?
> Another question is if .desktop files should be executable. I read
> different opinions about that and the two .desktop files in Klickety
> are representing both sides. ;)
I think the current trend is that the should be executable.
> Also ... What about an Appdata file? Just copy it over from another
> game and adjust it or is there another way of doing it?
Makes sense.
Cheers,
Albert
>
> Regards
> Frederik
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