[Kde-games-devel] Introducing the KDE AI library
Inge Wallin
inge at lysator.liu.se
Sat Mar 7 20:25:07 UTC 2015
On Saturday, March 07, 2015 07:57:33 PM Inge Wallin wrote:
> On Wednesday, February 11, 2015 05:29:02 PM Inge Wallin wrote:
> > Feedback is very welcome even if you don't use it in your own program!
>
> Feedback is still very welcome, of course, but I am not at a stage where I'd
> like to cooperate with some maintainer to implement the library. Any taker?
It was pointed out to me that this was unclear. And indeed, not only is there
a bad typo in it, there are also some words missing. The above should be:
Feedback is still very welcome, of course, but I am NOW at a stage where I'd
like to cooperate with some maintainer to implement the library into their
game. Any taker?
What I mean is that the game maintainer does the work to use the library in
their program and I fix all bugs and misfeatures in the library and the
documentation. I could very easily do this myself in some game, especially
KReversi that I am the maintainer of, but that would defeat the purpose of
testing the documentation and ease of understanding of the API.
> > -Inge
> >
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel
>
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel
More information about the kde-games-devel
mailing list