[Kde-games-devel] Introducing the KDE AI library

Inge Wallin inge at lysator.liu.se
Sat Mar 7 20:25:07 UTC 2015


On Saturday, March 07, 2015 07:57:33 PM Inge Wallin wrote:
> On Wednesday, February 11, 2015 05:29:02 PM Inge Wallin wrote:

> > Feedback is very welcome even if you don't use it in your own program!
> 
> Feedback is still very welcome, of course, but I am not at a stage where I'd
> like to cooperate with some maintainer to implement the library. Any taker?

It was pointed out to me that this was unclear.  And indeed, not only is there 
a bad typo in it, there are also some words missing.  The above should be:

Feedback is still very welcome, of course, but I am NOW at a stage where I'd
like to cooperate with some maintainer to implement the library into their 
game. Any taker?

What I mean is that the game maintainer does the work to use the library in 
their program and I fix all bugs and misfeatures in the library and the 
documentation. I could very easily do this myself in some game, especially 
KReversi that I am the maintainer of, but that would defeat the purpose of 
testing the documentation and ease of understanding of the API.

> > 	-Inge
> > 
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