[Kde-games-devel] Freeze in 6 weeks

Ian Wadham iandw.au at gmail.com
Thu Jan 29 02:02:14 UTC 2015


Hi Inge,

On 29/01/2015, at 12:04 AM, Inge Wallin wrote:
> On Wednesday, January 28, 2015 07:38:23 laurent Montel wrote:
>> I am agree with Albert if there is a problem with network-transparency on
>> MacOsX it's better to fix it that remove it.
> 
> That is not the issue. The issue is that it was promised that if you developed 
> your program with KDE Frameworks 5 instead of KDElibs, you would get a more 
> lightweight program that did not need any daemons to run. 

Was there ever a specification that said that, or better still a detailed design
document, and is there a published plan?  I would really like to know.

If none of the above, I can see kdeinit5, klauncher5, kded5, drkonqi and kio5
becoming major hurdles in the way of releasing KF5 and Frameworks on
MacPorts and Apple OS X.

Cheers, Ian W.

> Now this turns out to be not true.   *That* is what we want, not to remove 
> network transparency per se. But if the promise from frameworks 5 is not kept, 
> what is there to be done?
> 
>> And this problem will be in other application.
>> It's not just a problem with kdegames so fix it for kdegames will fix for
>> all application.
>> 
>> We can't remove feature each time we need to fix on a specific platform no ?
> 
> Yes, it will be in other applications.  But that is the price you have to pay 
> for platform portability sometimes.
> 
> I never thought it was reasonable to have to start the full KDE desktop 
> infrastructure just to run an application from the KDE on, say, Gnome.  But 
> that's what we had to do back in the kdelibs days. Frameworks 5 was supposed 
> to get rid of that but now it turns out that it doesn't.  The question is: is 
> this just not yet implemented or was this design goal abandoned?
> 
> This is what we need to focus on. Network transparency is *not* the issue.



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