[Kde-games-devel] Freeze in 6 weeks

Inge Wallin inge at lysator.liu.se
Mon Jan 26 19:57:11 UTC 2015


On Monday, January 26, 2015 20:55:06 Marko Käning wrote:
> Hi Albert,
> 
> On 25 Jan 2015, at 16:01 , Albert Astals Cid <aacid at kde.org> wrote:
> > Has anyone play-tested it for a while?
> 
> I’ve test-played bomber here on my OSX/CI system and it worked just _fine_
> (except the far too long delays caused by kded5 or kbuildsycoca on OSX at
> the moment).

What?  I thought one of the big advantages with kde frameworks 5 was that we 
didn't need to run all the kde infrastructure on other platforms.  

Nice that it works fine, though. :)

	-Inge

> And here are some more positive notes:
> 
>  - kbreakout and ksnakeduel also play fine!!!
> 
> 
> 
> These are (a little) dubious:
> 
>  - killbots plays fine, but doesn't leave the game with when using Quit menu
> item (must exit via closing its main window)
> 
>  - kapman plays fine, but sometimes crashes at exit
> 
>  - kubrick crashes at start reproducibly
> 
>  - ksudoku, bovo and knavalbattle crash at exit reproducibly
> 
> 
> 
> General remarks:
> 
>   - There is currently no sound on OSX
> 
>   - Regarding kded5, please see my other post “kmahjongg on KF5”!
>     Starting kded5 is no fun, I tell you, the way it is walking my system’s
>     file system as of now.
> 
> 
> Except kmahjongg (which I have reported about already) I haven’t tested
> anything else up to now.
> 
> 
> Regards,
> Marko
> 
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