[Kde-games-devel] Freeze in 6 weeks
Inge Wallin
inge at lysator.liu.se
Mon Jan 26 19:57:11 UTC 2015
On Monday, January 26, 2015 20:55:06 Marko Käning wrote:
> Hi Albert,
>
> On 25 Jan 2015, at 16:01 , Albert Astals Cid <aacid at kde.org> wrote:
> > Has anyone play-tested it for a while?
>
> I’ve test-played bomber here on my OSX/CI system and it worked just _fine_
> (except the far too long delays caused by kded5 or kbuildsycoca on OSX at
> the moment).
What? I thought one of the big advantages with kde frameworks 5 was that we
didn't need to run all the kde infrastructure on other platforms.
Nice that it works fine, though. :)
-Inge
> And here are some more positive notes:
>
> - kbreakout and ksnakeduel also play fine!!!
>
>
>
> These are (a little) dubious:
>
> - killbots plays fine, but doesn't leave the game with when using Quit menu
> item (must exit via closing its main window)
>
> - kapman plays fine, but sometimes crashes at exit
>
> - kubrick crashes at start reproducibly
>
> - ksudoku, bovo and knavalbattle crash at exit reproducibly
>
>
>
> General remarks:
>
> - There is currently no sound on OSX
>
> - Regarding kded5, please see my other post “kmahjongg on KF5”!
> Starting kded5 is no fun, I tell you, the way it is walking my system’s
> file system as of now.
>
>
> Except kmahjongg (which I have reported about already) I haven’t tested
> anything else up to now.
>
>
> Regards,
> Marko
>
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