[Kde-games-devel] Freeze in 6 weeks

Albert Astals Cid aacid at kde.org
Sat Jan 24 22:13:36 UTC 2015


El Dimarts, 20 de gener de 2015, a les 07:08:12, laurent Montel va escriure:
> Le Monday 19 January 2015 23:22:20 Albert Astals Cid a écrit :
> > El Dilluns, 19 de gener de 2015, a les 09:23:04, laurent Montel va 
escriure:
> > > Le Thursday 15 January 2015 07:48:29 laurent Montel a écrit :
> > > > Hi,
> > > > As Albert wrote in blog
> > > > ‟http://tsdgeos.blogspot.fr/2015/01/kde-applications-1504-release-sche
> > > > du
> > > > le
> > > > .
> > > > html„ we have 6 weeks before freeze
> > > > 
> > > > I updated info about porting:
> > > > https://techbase.kde.org/Projects/Games/kdegame_apps_porting_kf5_statu
> > > > s
> > > > 
> > > > I fixed some bugs in libkdegames and some games.
> > > > I finished to port some applications.
> > > > 
> > > > Indeed bug reported by Albert:
> > > > 
> > > > "FWIW i just tried bovo which is listed as ready to merge and:
> > > >  * Found and fixed a bug in libkdegames
> > > >  * Found and fixed three bugs in bovo
> > > >  * Found and still wondering on how to fix a bug in
> > > > 
> > > > bovo/libkdegames/kconfigcore
> > > > 
> > > > For those interested the bug that's still unfixed is the one that
> > > > makes
> > > > "QCoreApplication::arguments: Please instantiate the QApplication
> > > > object
> > > > first" appear on app close, basically we're KgDifficulty is a static
> > > > that
> > > > tries to save the current level on destruction, but it's too late to
> > > > use
> > > > KSharedConfig::openConfig which uses the        qApp because the qApp
> > > > is
> > > > already Gone.„
> > > 
> > > Now that Albert fixed this bug (thanks), perhaps we can start to merge
> > > some
> > > application in master.
> > > So we can focus on specific game and define that we will merge in master
> > > in
> > > x days no ?.
> > > 
> > > We still have 5 weeks before freeze.
> > > I know that all games will not merged in master for 15.04 but several
> > > games
> > > can be.
> > 
> > Sure, so we need libkdegames and some other game, maybe bovo?
> 
> Yes we can start to merge bovo. Yes we need libkdegames.
> A question: do we need to change po file name for libkdegames ? As
> libkdegames5 ? Or not necessary ?
> 
> Bovo is full ported to kf5, migrate settings, reverse dns desktop, etc.
> 
> We can test it and perhaps merge it this we or next monday ? What do you
> think about it ?
> And after that we focus on new games and merge it 3 days after etc so we
> will have time to merge several games before freeze.


Laurent are you still planning to merge libkdegames and bovo frameworks 
branches to master this weekend?

Cheers,
  Albert

> 
> Regards
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