[Kde-games-devel] Freeze in 6 weeks

Albert Astals Cid aacid at kde.org
Thu Jan 22 20:55:11 UTC 2015


El Dijous, 22 de gener de 2015, a les 08:05:36, laurent Montel va escriure:
> Le Wednesday 21 January 2015 23:16:22 Albert Astals Cid a écrit :
> > El Dimarts, 20 de gener de 2015, a les 07:08:12, laurent Montel va 
escriure:
> > > Le Monday 19 January 2015 23:22:20 Albert Astals Cid a écrit :
> > > > El Dilluns, 19 de gener de 2015, a les 09:23:04, laurent Montel va
> > 
> > escriure:
> > > > > Le Thursday 15 January 2015 07:48:29 laurent Montel a écrit :
> > > > > > Hi,
> > > > > > As Albert wrote in blog
> > > > > > ‟http://tsdgeos.blogspot.fr/2015/01/kde-applications-1504-release-> > > > > > sc
> > > > > > he
> > > > > > du
> > > > > > le
> > > > > > .
> > > > > > html„ we have 6 weeks before freeze
> > > > > > 
> > > > > > I updated info about porting:
> > > > > > https://techbase.kde.org/Projects/Games/kdegame_apps_porting_kf5_s
> > > > > > ta
> > > > > > tu
> > > > > > s
> > > > > > 
> > > > > > I fixed some bugs in libkdegames and some games.
> > > > > > I finished to port some applications.
> > > > > > 
> > > > > > Indeed bug reported by Albert:
> > > > > > 
> > > > > > "FWIW i just tried bovo which is listed as ready to merge and:
> > > > > >  * Found and fixed a bug in libkdegames
> > > > > >  * Found and fixed three bugs in bovo
> > > > > >  * Found and still wondering on how to fix a bug in
> > > > > > 
> > > > > > bovo/libkdegames/kconfigcore
> > > > > > 
> > > > > > For those interested the bug that's still unfixed is the one that
> > > > > > makes
> > > > > > "QCoreApplication::arguments: Please instantiate the QApplication
> > > > > > object
> > > > > > first" appear on app close, basically we're KgDifficulty is a
> > > > > > static
> > > > > > that
> > > > > > tries to save the current level on destruction, but it's too late
> > > > > > to
> > > > > > use
> > > > > > KSharedConfig::openConfig which uses the        qApp because the
> > > > > > qApp
> > > > > > is
> > > > > > already Gone.„
> > > > > 
> > > > > Now that Albert fixed this bug (thanks), perhaps we can start to
> > > > > merge
> > > > > some
> > > > > application in master.
> > > > > So we can focus on specific game and define that we will merge in
> > > > > master
> > > > > in
> > > > > x days no ?.
> > > > > 
> > > > > We still have 5 weeks before freeze.
> > > > > I know that all games will not merged in master for 15.04 but
> > > > > several
> > > > > games
> > > > > can be.
> > > > 
> > > > Sure, so we need libkdegames and some other game, maybe bovo?
> > > 
> > > Yes we can start to merge bovo. Yes we need libkdegames.
> > > A question: do we need to change po file name for libkdegames ? As
> > > libkdegames5 ? Or not necessary ?
> > 
> > Yes we should.
> 
> I did

You forgot updating the catalog definiion, i fixed that.

> And I added this patch in script:
> --- process_orphans.txt (révision 1412232)
> +++ process_orphans.txt (copie de travail)
> @@ -5815,3 +5815,6 @@
>  move messages/extragear-base/desktop_extragear-base_kscreen.po
> messages/extragear-base/desktop_workspace_kscreen.po
> 
>  copy messages/playground-network/sflphone-client-kde_qt.po
> messages/kdereview/ring-kde_qt.po
> +
> +copy messages/kdegames/libkdegames.po messages/kdegames/libkdegames5.po
> +copy messages/kdegames/libkmahjongg.po messages/kdegames/libkmahjongg5.po
> 
> But I can't run it.
> I hope that someone can launch it.

That doesn't belong in there, once me merge master to kf5 we need to move the 
files from l10n-kde4 to l10n-kf5, I (or someone from the l10n team) will 
handle that.

> 
> > > Bovo is full ported to kf5, migrate settings, reverse dns desktop, etc.
> > > 
> > > We can test it and perhaps merge it this we or next monday ? What do you
> > > think about it ?
> > 
> > Weekend looks good to me.
> 
> Ok.
> 
> > We can blog about it and maybe find some people
> > bored on irc to help testing.
> 
> I will blog about it.

Great :)

Cheers,
  Albert

> 
> > Cheers,
> > 
> >   Albert
> >   
> > > And after that we focus on new games and merge it 3 days after etc so we
> > > will have time to merge several games before freeze.
> > > 
> > > Regards
> > > _______________________________________________
> > > kde-games-devel mailing list
> > > kde-games-devel at kde.org
> > > https://mail.kde.org/mailman/listinfo/kde-games-devel
> > 
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel



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