[Kde-games-devel] KMahjongg archaeology

Ian Wadham iandw.au at gmail.com
Thu Jan 22 11:33:19 UTC 2015


Hi Roney,

On 21/01/2015, at 11:19 PM, Roney Gomes wrote:
> 2015-01-21 7:55 GMT-03:00 Ian Wadham <iandw.au at gmail.com>:
>> On 21/01/2015, at 2:17 PM, Roney Gomes wrote:
>>> Good news comrades!
>>> 
>>> Today I gave our first step towards porting the QGraphicsView version
>>> of KMahjongg to Frameworks. I decided to begin by rebasing 'qgraphic'
>>> to frameworks' current HEAD then proceed solving the inevitable
>>> conflicts as they arrived.
>> 
>> The plan was to merge master into qgraphic first, and then merge qgraphic
>> into frameworks when we are happy with it, IIRC.
> 
> That's not what I understood. I thought we were prioritizing
> frameworks since the changes it introduced were bigger when compared
> to qgraphic and merging it first would probably reduce the amount of
> conflicts in the future.

Well, I was following the plan Laurent and Albert both recommended earlier in this
thread, about 11 days ago.  Too bad.  That would have kept the qgraphic code in
KDE 4 until it would be well-tested and ready to merge into the frameworks branch.

If we can only build and test the qgraphic code using KF5 now, then I must bow out.
I cannot run KF5/Frameworks/Qt5 on my Apple MacBook.  So I cannot help with the
qgraphic code any more.

Never mind, I have plenty of other stuff to work on over on KDE-Mac… :-)

I hope that what I have reported so far about the qgraphic code will be helpful.

Cheers, Ian W.



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