[Kde-games-devel] Freeze in 6 weeks

Albert Astals Cid aacid at kde.org
Mon Jan 19 22:22:20 UTC 2015


El Dilluns, 19 de gener de 2015, a les 09:23:04, laurent Montel va escriure:
> Le Thursday 15 January 2015 07:48:29 laurent Montel a écrit :
> > Hi,
> > As Albert wrote in blog
> > ‟http://tsdgeos.blogspot.fr/2015/01/kde-applications-1504-release-schedule
> > .
> > html„ we have 6 weeks before freeze
> > 
> > I updated info about porting:
> > https://techbase.kde.org/Projects/Games/kdegame_apps_porting_kf5_status
> > 
> > I fixed some bugs in libkdegames and some games.
> > I finished to port some applications.
> > 
> > Indeed bug reported by Albert:
> > 
> > "FWIW i just tried bovo which is listed as ready to merge and:
> >  * Found and fixed a bug in libkdegames
> >  * Found and fixed three bugs in bovo
> >  * Found and still wondering on how to fix a bug in
> > 
> > bovo/libkdegames/kconfigcore
> > 
> > For those interested the bug that's still unfixed is the one that makes
> > "QCoreApplication::arguments: Please instantiate the QApplication object
> > first" appear on app close, basically we're KgDifficulty is a static that
> > tries to save the current level on destruction, but it's too late to use
> > KSharedConfig::openConfig which uses the        qApp because the qApp is
> > already Gone.„
> 
> Now that Albert fixed this bug (thanks), perhaps we can start to merge some
> application in master.
> So we can focus on specific game and define that we will merge in master in
> x days no ?.
> 
> We still have 5 weeks before freeze.
> I know that all games will not merged in master for 15.04 but several games
> can be.

Sure, so we need libkdegames and some other game, maybe bovo?

Cheers,
  Albert

> 
> 
> Regards
> 
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