[Kde-games-devel] Moving on with KF5 versions
laurent Montel
montel at kde.org
Tue Jan 6 20:31:53 UTC 2015
Le Sunday 04 January 2015 13:44:46 Albert Astals Cid a écrit :
> El Diumenge, 4 de gener de 2015, a les 23:16:54, Ian Wadham va escriure:
> > On 04/01/2015, at 10:57 PM, Albert Astals Cid wrote:
> > > So once we have stablished that KF5 version of libkdegames is
> > > co-installable, the plan is release libkdegames5 on next Applications
> > > release.
> > >
> > > Which is the first game we should aim for having a KF5 version in
> > > master?
> >
> > Does it matter much? As long as each end-user can get his/her favourite
> > game(s) in one form or the other (KDE4 or KF5). It is not as if the
> > gameplay, graphics or look-and-feel are going to change, is it? So…
> >
> > 1. Alphabetical order
> > 2. Presumed order of popularity with users
> > 3. Reverse of presumed order of popularity with users
> > 4. Depending on availability of testers and testers' choices
> >
> > I think I prefer 4 or 3. 4 would enhance overall reliability in the first
> > few KF5 games released. 3 would minimise impact of any mistakes we may
> > make in the first games released with KF5… ;-)
>
> FWIW i just tried bovo which is listed as ready to merge and:
> * Found and fixed a bug in libkdegames
> * Found and fixed three bugs in bovo
> * Found and still wondering on how to fix a bug in
> bovo/libkdegames/kconfigcore
>
> For those interested the bug that's still unfixed is the one that makes
> "QCoreApplication::arguments: Please instantiate the QApplication object
> first" appear on app close, basically we're KgDifficulty is a static that
> tries to save the current level on destruction, but it's too late to use
> KSharedConfig::openConfig which uses the qApp because the qApp is already
> gone.
I don't know code but what is status of this bug.
I fixed some other bugs in libkdegames and others kdegames apps.
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