[Kde-games-devel] Moving on with KF5 versions
Albert Astals Cid
aacid at kde.org
Sun Jan 4 12:44:46 UTC 2015
El Diumenge, 4 de gener de 2015, a les 23:16:54, Ian Wadham va escriure:
> On 04/01/2015, at 10:57 PM, Albert Astals Cid wrote:
> > So once we have stablished that KF5 version of libkdegames is
> > co-installable, the plan is release libkdegames5 on next Applications
> > release.
> >
> > Which is the first game we should aim for having a KF5 version in master?
>
> Does it matter much? As long as each end-user can get his/her favourite
> game(s) in one form or the other (KDE4 or KF5). It is not as if the
> gameplay, graphics or look-and-feel are going to change, is it? So…
>
> 1. Alphabetical order
> 2. Presumed order of popularity with users
> 3. Reverse of presumed order of popularity with users
> 4. Depending on availability of testers and testers' choices
>
> I think I prefer 4 or 3. 4 would enhance overall reliability in the first
> few KF5 games released. 3 would minimise impact of any mistakes we may
> make in the first games released with KF5… ;-)
FWIW i just tried bovo which is listed as ready to merge and:
* Found and fixed a bug in libkdegames
* Found and fixed three bugs in bovo
* Found and still wondering on how to fix a bug in
bovo/libkdegames/kconfigcore
For those interested the bug that's still unfixed is the one that makes
"QCoreApplication::arguments: Please instantiate the QApplication object
first" appear on app close, basically we're KgDifficulty is a static that
tries to save the current level on destruction, but it's too late to use
KSharedConfig::openConfig which uses the qApp because the qApp is already
gone.
Are we really sure we're ready?
Cheers,
Albert
>
> Cheers, Ian W.
>
>
>
>
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