[Kde-games-devel] Merge frameworks in master

Albert Astals Cid aacid at kde.org
Sat Jan 3 21:59:49 UTC 2015


El Dissabte, 3 de gener de 2015, a les 17:23:37, Ian Wadham va escriure:
> Hello Laurent,
> 
> On 02/01/2015, at 6:25 PM, laurent Montel wrote:
> > Le Friday 02 January 2015 18:10:26 Ian Wadham a écrit :
> >> On 01/01/2015, at 7:42 PM, laurent Montel wrote:
> >>> Le Thursday 01 January 2015 14:45:50 Ian Wadham a écrit :
> >>>> Hi Jeremy,
> >>>> 
> >>>> On 01/01/2015, at 12:04 AM, Jeremy Whiting wrote:
> >>>>> On Tue, Dec 30, 2014 at 11:23 PM, laurent Montel <montel at kde.org>
> >>>>> wrote:
> >>>>> 
> >>>>> Le Wednesday 31 December 2014 15:02:50 Ian Wadham a écrit :
> >>>>>>> So please, please hold your horses for now, Laurent… :-)  Please do
> >>>>>>> not
> >>>>>>> merge the frameworks branch into master.
> >>>>> 
> >>>>> I understand your concern for merging and having a kf5 codebase on
> >>>>> master
> >>>>> branches, but I also wonder if holding up the rest/all of kdegames for
> >>>>> osx is a good idea or not.
> >>>> 
> >>>> That was certainly not my intention.  See my latest reply to Laurent.
> >>>> 
> >>>>> You and others with interest/time to spend on kdelibs4 versions of the
> >>>>> games could still build and run them built from the Applications/14.12
> >>>>> branch (and put bug fixes there also to be forward ported to master)
> >>>>> for
> >>>>> the forseeable future if you want to do it that way. Personally I have
> >>>>> no
> >>>>> opinion either way and have no decision making power as I don't
> >>>>> maintain
> >>>>> any kdegames applications, but thought I'd put that out there as an
> >>>>> option.
> >>>> 
> >>>> That is an idea, but only for bug fixes.  Also I could just go back to
> >>>> local repositories or tags maybe, then just release patches
> >>>> "downstream"
> >>>> to MacPorts on Apple OS X.
> >>>> 
> >>>> The danger in that is that things that are fixed/improved in KDE 4 will
> >>>> reappear as unfixed/unimproved in KF5/Frameworks/Qt5, when we
> >>>> eventually
> >>>> get them on the Apple OS X platform.
> >>> 
> >>> What is the problem ?
> >> 
> >> Lack of proficiency with git, I suppose.  It is my tenth source code
> >> control system and I am 76.  My first SCCS was in 1965-66… :-)  One's
> >> capacity to absorb such things diminishes with age… :-)
> >> 
> >>> You can use git merge to merge change from your branch to kf5 no ?
> >>> (I do it each day with kdepim*)
> >> 
> >> My only branch so far has been master, with occasional backporting of bug
> >> fixes into release branches.  I had a look at kdepim* repositories, but
> >> could not get any idea of what your typical workflows are.
> > 
> > If you want to merge your code from 4.14 to master
> > You just write : git pull && git merge origin/KDE/4.14
> > 
> > => you can merge your fixes in current branch (your current branch can be
> > “master” or “frameworks”
> > 
> > I do it each day for merge my fixes from kde-4.14 to master (which is
> > frameworks code) in kdepim*
> > 
> > It's not a problem for me if you want that I merge your code from 4.14 to
> > master or frameworks.
> 
> Thanks, Laurent.  I can use the KDE/4.14 branch to compile games and
> use them as test apps for fixes to the Apple OS X implementation of KDE 4
> libraries and utilities.

You should probably use the Applications/14.12 branch and not the KDE/4.14 
branch since it's newer (our current stable branch).

Cheers,
  Albert


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