[Kde-games-devel] KMahjongg frameworks branch
Frederik Schwarzer
schwarzer at kde.org
Thu Dec 10 09:02:48 UTC 2015
Hi Ian,
today I had a short look at the Classic tileset in Inkscape. I wanted
to decrease the intensity of the shadow a little bit. When I changed
the opacity property of the tile in the upper left by "enter group",
tree of the tile's shadows below was changed accordingly. One of the
four tile's shadows remained the same.
Do yoou know how this linkage is achieved?
The IDs of the "correct" ones are "use1234" with different numbers for
"1234". I cannot find those numbers anywhere else, so I cannot guess
what the right number for the forth tile would be. Any idea?
I also saw the shift between the rotated tile representations but it
behaves strangly when I try to move the tile. I moved one tile inside
its group by 10 px down and left and in the game it was moved by 2 or
3 px. So no luck yet. :)
Regards,
Frederik
Am Sonntag, 6. Dezember 2015, 22:00:25 schrieb Ian Wadham:
> Hi Frederik and Wolfgang,
>
> Just a quick update.
>
> On 04/12/2015, at 10:22 PM, Ian Wadham wrote:
> > Well, if you agree that the bug is likely to be in the Classic
> > theme's tile alignments, I might have a look to see if there is a
> > quick fix in Inkscape.
> Well, I had a look at the Classic theme in Inkscape. I could
> definitely see a few glitches where objects were out of alignment
> by a few pix points, but I did not get far in fixing them. My
> Inkscape skills are rusty, I could not find how to configure the
> special keys you need for smart Inkscape selects (using an Apple
> Mac keyboard and the X11 emulator used by Inkscape) and I could not
> work out how the artist had constructed the grouped objects. I was
> afraid of breaking something. So I have given up on that for now.
>
> However, I did notice some small errors in the way the qgraphic
> branch lays out tiles, as compared to the master branch. When you
> slowly resize the view (on qgraphic), the tiles keep going through
> a cycle where they bunch together and spread apart. The bunching
> together makes the misalignments in the Classic theme's artwork
> more noticeable. They are less noticeable when the tiles have a
> small gap between them. On the master branch, the bunching effect
> does not appear to happen - or certainly not as badly.
>
> I found some accumulated rounding errors in the calculation of tile
> positions in the qgraphic code, also some view-centering errors. I
> am busy debugging and fixing those, to make resizing smoother and
> tile spacing more uniform. The tile-spacing is already looking
> better, regardless of what view size you choose.
>
> @Wolfgang: None of this would affect libkmahjongg, kajongg or
> kshisen.
>
> Cheers, Ian W.
>
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel
More information about the kde-games-devel
mailing list