[Kde-games-devel] Making OpenAL mandatory for libkdegames

Ian Wadham iandw.au at gmail.com
Tue Oct 28 22:56:19 UTC 2014


On 29/10/2014, at 4:30 AM, Albert Astals Cid wrote:
> El Diumenge, 28 de setembre de 2014, a les 20:17:22, Anuj Pahuja va escriure:
>> 
>> As per recent discussion and Ian's suggestion on using OpenAL in
>> libkdegames, I wanted to ask if OpenAL should finally be made mandatory for
>> sounds in libkdegames?
>> 
>> Opinions, people?
> 
> Since noone else besides Ian seems to care

It's not so much a matter of "noone else besides Ian" and "caring",
but making a rational decision based on the issues and the evidence,
which I have tried to explain…

The problems with KShisen appeared once more only a week or two
ago.  See https://bugs.kde.org/show_bug.cgi?id=339865, especially
https://bugs.kde.org/show_bug.cgi?id=339865#c2.  However the user
had a KDE 4.8.5 version of KShisen (based on Phonon), whereas
KShisen switched to KgSound (OpenAL highly recommended) in
KDE 4.9, released August 2012.

> i guess you can go on and make 
> OpenAL mandatory and drop the phonon codepath.

OK, I will make the change in KDE 4.14 in time for the KDE 4.14.3 release.

Anuj, please will you make the necessary changes for KF5.  I am unable
to do that because I cannot (yet) get and test KF5 on my Apple machine.

You may also need to raise a ticket with KDE Sysadmin to ensure that
OpenAL and libsndfile are available in KF5 on Jenkins, etc.

All the best, Ian W.




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