[Kde-games-devel] Review Request 114845: [knavalbattle] utilties for the several ships patch
Roney Gomes
roney477 at gmail.com
Wed Jan 15 11:58:00 UTC 2014
> On Jan. 15, 2014, 11:52 a.m., Roney Gomes wrote:
> > src/battlefield.cpp, line 30
> > <https://git.reviewboard.kde.org/r/114845/diff/2/?file=229803#file229803line30>
> >
> > Would you mind to put this code in a private method? Preferably with some meaningful name like setUpSecondaryBoard() or something like this.
I mistakenly chose the wrong line to point the issue. I thought Review Board would highlight a few lines above, giving some context. Consider that I'm talking about the green blocks of code -- i.e. the changes made by you -- above the line I selected.
- Roney
-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/114845/#review47433
-----------------------------------------------------------
On Jan. 4, 2014, 9:57 a.m., Jaime Torres Amate wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/114845/
> -----------------------------------------------------------
>
> (Updated Jan. 4, 2014, 9:57 a.m.)
>
>
> Review request for KDE Games and Roney Gomes.
>
>
> Repository: knavalbattle
>
>
> Description
> -------
>
> These are the tools I use to check if a ship can be placed in the board or if the user/AI should start again.
> Also, it serves me to split a big patch into smaller pieces.
> How it is done:
> * Pass the parameter allow adjacent ships also to the BattleField.
> * Implement a bool canAddShipOfSize(size). When a ship of size size can not be placed, then the AI or the player should start again (what I'm working on) or an Undo.
> * Implement a clear() to be able to start again
> * In the battleField also add another hidden board with the cells having only two status (free, busy) to be able to know the availability of the cells. It is easier for me in this way than the other way (sending a signal to clear the ship borders when the shooting starts).
>
>
> Diffs
> -----
>
> src/battlefield.h b2f30bc
> src/battlefield.cpp 6467d8c
> src/sea.h 4af50b7
> src/sea.cpp 38ab8b5
>
> Diff: https://git.reviewboard.kde.org/r/114845/diff/
>
>
> Testing
> -------
>
> It detects the blocked boards (played much more games than I wanted to implement the restart placing ships).
>
>
> Thanks,
>
> Jaime Torres Amate
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/kde-games-devel/attachments/20140115/e73f87d6/attachment.html>
More information about the kde-games-devel
mailing list