[Kde-games-devel] Review Request 114974: Add example player to konquest when built in non-release mode
Alexander Schuch
aschuch247 at gmail.com
Sun Jan 12 19:17:18 UTC 2014
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https://git.reviewboard.kde.org/r/114974/#review47266
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It looks like some KDE CMake magic sets the NDEBUG symbol. Fine with me.
Do you know how to conditionally include the files then? (CMakeLists.txt):
players/ai/example/example.cpp
players/ai/example/example_gui.cpp
Right now these files are always compiled. Is it possible to add these files only when NDEBUG symbol is not set?
- Alexander Schuch
On Jan. 12, 2014, 12:35 a.m., Nemanja Hirsl wrote:
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/114974/
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>
> (Updated Jan. 12, 2014, 12:35 a.m.)
>
>
> Review request for KDE Games and Alexander Schuch.
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> Repository: konquest
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> Description
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> Just realized that we didn't include example player in (all) debug build types.
> http://techbase.kde.org/Development/Tutorials/Debugging/Debugging_symbols#And_make.3F
>
> Alternative is to set it just for some build types, like:
> - for debug: set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DKONQUEST_DEBUG")
> - for debugfull set(CMAKE_CXX_FLAGS_DEBUG_FULL "${CMAKE_CXX_FLAGS_DEBUG_FULL} -DKONQUEST_DEBUGFULL")
> but I'm not sure that we want to do that.
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> Diffs
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> dialogs/newgamedlg.cc 0485cdd
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> Diff: https://git.reviewboard.kde.org/r/114974/diff/
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> Testing
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> Checked with release, debug and debugfull build types. Example player is not shown in release.
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>
> Thanks,
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> Nemanja Hirsl
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>
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