[Kde-games-devel] Review Request 114840: Play a fade-in animation to show the adversary's ships after a defeat.
Jaime Torres Amate
jtamate at gmail.com
Fri Jan 3 21:02:56 UTC 2014
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https://git.reviewboard.kde.org/r/114840/#review46728
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src/controller.cpp
<https://git.reviewboard.kde.org/r/114840/#comment33349>
I did not miss that one. (the other one, yes, I missed it somehow).
I changed it to emit the gameOver to show the ships just after the game is over, not just after you press the messagebox saying "have better luck next time". But this is just a matter of taste. (Es cuestión de gustos)
- Jaime Torres Amate
On Jan. 3, 2014, 8:30 p.m., Roney Gomes wrote:
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/114840/
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> (Updated Jan. 3, 2014, 8:30 p.m.)
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> Review request for KDE Games and Jaime Torres Amate.
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> Repository: knavalbattle
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> Description
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> Enemy ships now appear in both single player and network mode, that's cool. However, when I first started to work on this feature the ships appeared smoothly on the table after the player pressed the "OK" button of the ending KMessageBox.
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> As Jaime didn't work directly on the branch I set up he may have missed these two lines of code.
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> Diffs
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> src/battlefieldview.cpp b682757
> src/controller.cpp df44ff4
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> Diff: https://git.reviewboard.kde.org/r/114840/diff/
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> Testing
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> I've lost the game a few times in order to see the enemy ships appearing.
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> Thanks,
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> Roney Gomes
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>
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