[Kde-games-devel] Review Request 113899: Enable multiple ships game the style I played in paper
Roney Gomes
roney477 at gmail.com
Fri Jan 3 20:19:53 UTC 2014
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https://git.reviewboard.kde.org/r/113899/#review46726
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Are you still working on this?
- Roney Gomes
On Nov. 16, 2013, 12:50 p.m., Jaime Torres Amate wrote:
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/113899/
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>
> (Updated Nov. 16, 2013, 12:50 p.m.)
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>
> Review request for KDE Games and Roney Gomes.
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> Bugs: 181114 and 308214
> http://bugs.kde.org/show_bug.cgi?id=181114
> http://bugs.kde.org/show_bug.cgi?id=308214
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> Repository: knavalbattle
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> Description
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> The biggest change is the ship insertion order for the human players. It starts now by the biggest ship. This way it is impossible to reach a board where is not possible to place the remaining ships (it is possible starting with the smallest ones if there must be an space between them).
> If this change is too big, then I'll try to find a solution to detect the "impossible to place more ships" situation and enable a fresh placing restart.
> A kWarning() and a TODO in spanish are now gone.
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>
> Diffs
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> src/ai/ai.h 738c465
> src/ai/dummyai.cpp 15544e2
> src/ai/smartai.h fcf7dba
> src/ai/smartai.cpp 261cf01
> src/controller.h e87ba48
> src/controller.cpp 23b8153
> src/knavalbattle.kcfg 4d78556
> src/knavalbattleui.rc bd38ad8
> src/mainwindow.cpp e3f2a35
> src/networkentity.cpp 9f252ca
> src/playerentity.h aae134e
> src/playerentity.cpp 9c32b25
> src/playfield.h 6a24657
> src/playfield.cpp f1d774b
> src/sea.h e9e7333
> src/sea.cpp 51f4f0c
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> Diff: https://git.reviewboard.kde.org/r/113899/diff/
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> Testing
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> A lot of games with and without several ships, in local against the AI or in remote against myself.
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> Thanks,
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> Jaime Torres Amate
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>
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