[Kde-games-devel] KJumpingCube AI sprint (was KDE Games KF5 Port status)

Ian Wadham iandw.au at gmail.com
Wed Aug 13 23:00:39 UTC 2014


Hi Inge,

It's great to see you again! :-)  I was worried you had been in a
car crash or something.

Apologies for using the list, guys, but Inge and I seem to have
a broken email channel.

On 14/08/2014, at 12:40 AM, Inge Wallin wrote:
> PS
> Ian, when are we going to have our KJumpingCube sprint?  :)
> You had my invitation for several months now. :P

Last I heard from you was 14 May "Re: Preparing KJumpingCube
for the AI library".  I wrote back on 15 May, replying to your questions
about the KJC code and indicating that I was ready to go ahead with
incorporating your new AI into KJC.

But then I heard nothing further from you.  I pinged on 24 May, but
still no reply.

ATM we have missed the boat for KDE 4.14 and now I am striking
serious difficulties with core KDE 4 as it runs (or fails to run) on
Apple OS X.  A crash in KCrash, a broken socket, permanent
blocking in kdeinit4, a daemon failing to start - that sort of thing... :-(

I have appealed for help from core developers and am waiting to
hear from one.  So I do not know how my time is going to be in the
next month or so...

All the best, Ian W.



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