[Kde-games-devel] KDE Games KF5 Port status
Albert Astals Cid
aacid at kde.org
Wed Aug 13 08:49:04 UTC 2014
El Dimecres, 13 d'agost de 2014, a les 15:05:24, Ian Wadham va escriure:
> Hi Anuj,
>
> And thank you very much for doing this work.
>
> On 10/08/2014, at 11:27 PM, Anuj Pahuja wrote:
> > I have been working on porting libkdegames and some games(KBounce, KMines
> > and KNavalBattle) to KF5 over the summer and want to let you know that
> > have been ported successfully and completely KDELibs4Support free. There
> > are still a couple of small bugs I need to figure out in the build system
> > of KBounce, KNavalBattle and KMines before they're completely ready.
> Oh well, only about 37 games to go… :-)
>
> Seriously, has it taken you about a month per game? These are quite
> small games. Do you have any estimate how long a much larger game
> might take to port to KF 5, such as Palapeli?
It doesn't depend on how "big" a game is, it depends on the technologies it
uses, as ballpark figure i ported Blinken (simple edu game) in like 2 hours.
>
> @all:
> Is anybody else besides Anuj working on porting games to KF 5?
>
> If not, who will do it? And what will happen to individual games if they
> do not get ported to KF 5?
There's not any hurry in doing KF5 porting, it needs to be done, but no need
to rush.
Cheers,
Albert
>
> > The code can be viewed in the repos -
> > clones/<appname>/anujpahuja/gsoc-frameworks hosted on quickgit.kde.org.
> >
> > Check that out if you have some time and let me know if it's buggy or
> > there are some deprecated methods. The games might crash sometimes due to
> > a build system bug. I'll fix this within the next 2-3 days.
> Sorry, I could only eyeball the code quickly. I am not yet able to build
> Frameworks on my platform (Apple OS X).
>
> At first glance the code looks OK, but I do not like the sound of random
> crashes due to a build system bug.
>
> Cheers, Ian W.
>
>
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