[Kde-games-devel] KDE Games KF5 Port status

Albert Astals Cid aacid at kde.org
Wed Aug 13 08:50:18 UTC 2014


El Dimecres, 13 d'agost de 2014, a les 11:11:11, Anuj Pahuja va escriure:
> Hi Ian,
> 
> The libs and these games were ported a while back. I have been working on
> porting KReversi to QtQuick2 and KF5 and looking for ways to implement
> QSceneGraph instead of QPainter for rendering graphics of KDE Games.
> 
> Since it was the first time I did some porting, it took a longer time than
> expected. Other games will be ported much faster now. If someone isn't
> planning on working on them, I am more than willing to port all other games
> as well.

At least i'll try to do kiriki and ktuberling, what do you think it's missing 
from your code so we can move it to "frameworks" branches in the repos?

Cheers,
  Albert

> 
> The bug will be fixed soon. Some environment variables aren't being set
> correctly and I might be using an older version of ECM.
> 
> Cheers,
> Anuj
> 
> On Wed, Aug 13, 2014 at 10:35 AM, Ian Wadham <iandw.au at gmail.com> wrote:
> > Hi Anuj,
> > 
> > And thank you very much for doing this work.
> > 
> > On 10/08/2014, at 11:27 PM, Anuj Pahuja wrote:
> > > I have been working on porting libkdegames and some games(KBounce,
> > 
> > KMines and KNavalBattle) to KF5 over the summer and want to let you know
> > that have been ported successfully and completely KDELibs4Support free.
> > There are still a couple of small bugs I need to figure out in the build
> > system of KBounce, KNavalBattle and KMines before they're completely
> > ready.
> > 
> > Oh well, only about 37 games to go… :-)
> > 
> > Seriously, has it taken you about a month per game?  These are quite
> > small games.  Do you have any estimate how long a much larger game
> > might take to port to KF 5, such as Palapeli?
> > 
> > @all:
> > Is anybody else besides Anuj working on porting games to KF 5?
> > 
> > If not, who will do it?  And what will happen to individual games if they
> > do not get ported to KF 5?
> > 
> > > The code can be viewed in the repos -
> > 
> > clones/<appname>/anujpahuja/gsoc-frameworks hosted on quickgit.kde.org.
> > 
> > > Check that out if you have some time and let me know if it's buggy or
> > 
> > there are some deprecated methods. The games might crash sometimes due to
> > a
> > build system bug. I'll fix this within the next 2-3 days.
> > 
> > Sorry, I could only eyeball the code quickly.  I am not yet able to build
> > Frameworks on my platform (Apple OS X).
> > 
> > At first glance the code looks OK, but I do not like the sound of random
> > crashes due to a build system bug.
> > 
> > Cheers, Ian W.
> > 
> > 
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel



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